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Index |
Articles |
Links
Note especially that most computer game programming books have
little or no design information in them - at most they'll have a half-hearted
chapter on how to plot a storyline or an event tree and perhaps one on AI, and
then they abandon you with tons of tempting info on programming, when that's
the LAST thing you should be doing.
Biology and Gaming: Why Women Don't Play Games, by Philippe O'Connor
The Art of Computer Game Design, by Chris Crawford
Erasmatazz Library:
Chris Crawford's game design/interactive storytelling page
"I Have No Words &
I Must Design" - A screed on game design by Greg Costikyan [OFFLINE?]
the late Dani Berry's
game design page [OFFLINE?]
Warren Robinett's home page
Richard A. Bartle's Formal Texts of MUD-related material
LambdaMOO research papers
Journal of Virtual Environments
Game Design quotes
Inspiracy Game Design Articles (mostly on design and production issues)
2D vs. 3D: Fight of the Century?, by Geoff Howland of Lupine Games
Gamasutra - the art and science of
making games
Classic Gaming - looking at the
good games of the past will teach you how to make good games for the
future.
Joystick Nation, by J. C. Herz - mainly valuable for
an overview of what gameplays HAVE worked and what affects these games
have had on us.

Zenzer.net 2D adventure game design boards
rec.games.design newsgroup: Designing
computer and non-computer games
rec.games.design FAQ
rec.arts.int-fiction newsgroup:
Creating interactive fiction/text adventures
Interactive Fiction archive
comp.games.development.* newsgroups:
comp.games.development.audio
comp.games.development.art
comp.games.development.industry
comp.games.development.design
comp.games.development.programming.algorithms
comp.games.development.programming.misc

PyGame - making games with Python and SDL!
JavaGame.net
Game Developers Java User's Group
David Geary's _Graphic Java: Vol. 1: AWT_
- If you want to make games in Java, read this book now.
_Cutting-Edge Java Game Programming_ from Coriolis
- An excellent book which covers a lot of the game-specific stuff and how
to make a game framework, but you'll need to read Graphic Java first.
Black Art of Java Game Programming
So You Want To Be A Pixel Artist?
Ari Feldman's SpriteLib - the cure for "programmer graphics"
Diana Gruber:
Action Arcade Adventure Set book
Fastgraph
MUGU - Multi-User Graphical Universe - an open-source graphical MUD
Madmonkey Indie Game Network
Amit's Game Programming Page
Last modified: 2002Nov10
Biology and Gaming
|
Links:
+-Mark Damon Hughes: Software Gallery
+-Mark Damon Hughes: Software Gallery Blog
+-@mdhughes on Twitter
+- iPhone Games:
+-Perilar: Role-playing game for the iPhone.
+-Castles: Strategy wargame for the iPhone.
+-DungeonDice: Tabletop RPG dice roller for the iPhone.
+-Nexus Worlds: Multiplayer Online Adventure Game for the iPhone.
+- Computer Games:
+-Java Perilar: Adventures in the Dragon Kingdoms.
+-Hephaestus: Computer RPG construction kit.
+-GameScroll: Simple interactive fiction authoring.
+-Aiee!: "An Interactive Environment Engine" text adventure system.
+-Umbra: Post-apocalpytic computer RPG.
+- Utilities:
+-JICB: Portable ICB client written in Java.
+-ThoughtPad: A tiny note-taking utility.
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