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Design Resources

   Note especially that most computer game programming books have little or no design information in them - at most they'll have a half-hearted chapter on how to plot a storyline or an event tree and perhaps one on AI, and then they abandon you with tons of tempting info on programming, when that's the LAST thing you should be doing.

* Biology and Gaming: Why Women Don't Play Games, by Philippe O'Connor
* The Art of Computer Game Design, by Chris Crawford
* Erasmatazz Library: Chris Crawford's game design/interactive storytelling page
* "I Have No Words & I Must Design" - A screed on game design by Greg Costikyan [OFFLINE?]
* the late Dani Berry's game design page [OFFLINE?]
* Warren Robinett's home page
* Richard A. Bartle's Formal Texts of MUD-related material
* LambdaMOO research papers
* Journal of Virtual Environments
* Game Design quotes
* Inspiracy Game Design Articles (mostly on design and production issues)
* 2D vs. 3D: Fight of the Century?, by Geoff Howland of Lupine Games
* Gamasutra - the art and science of making games
* Classic Gaming - looking at the good games of the past will teach you how to make good games for the future.
* Joystick Nation, by J. C. Herz - mainly valuable for an overview of what gameplays HAVE worked and what affects these games have had on us.
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Community

* Zenzer.net 2D adventure game design boards
* rec.games.design newsgroup: Designing computer and non-computer games
* rec.games.design FAQ
* rec.arts.int-fiction newsgroup: Creating interactive fiction/text adventures
* Interactive Fiction archive
* comp.games.development.* newsgroups:
* comp.games.development.audio
* comp.games.development.art
* comp.games.development.industry
* comp.games.development.design
* comp.games.development.programming.algorithms
* comp.games.development.programming.misc
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Programming Resources

* PyGame - making games with Python and SDL!
* JavaGame.net
* Game Developers Java User's Group
* David Geary's _Graphic Java: Vol. 1: AWT_
If you want to make games in Java, read this book now.
* _Cutting-Edge Java Game Programming_ from Coriolis
An excellent book which covers a lot of the game-specific stuff and how to make a game framework, but you'll need to read Graphic Java first.
* Black Art of Java Game Programming
* So You Want To Be A Pixel Artist?
* Ari Feldman's SpriteLib - the cure for "programmer graphics"
* Diana Gruber:
* Action Arcade Adventure Set book
* Fastgraph
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Stuff

* MUGU - Multi-User Graphical Universe - an open-source graphical MUD
* Madmonkey Indie Game Network
* Amit's Game Programming Page

Last modified: 2002Nov10
Biology and Gaming

Links:


+-Mark Damon Hughes: Software Gallery
+-Mark Damon Hughes: Software Gallery Blog
+-@mdhughes on Twitter
+-
iPhone Games:

+-Perilar: Role-playing game for the iPhone.
+-Castles: Strategy wargame for the iPhone.
+-DungeonDice: Tabletop RPG dice roller for the iPhone.
+-Nexus Worlds: Multiplayer Online Adventure Game for the iPhone.
+-
Computer Games:

+-Java Perilar: Adventures in the Dragon Kingdoms.
+-Hephaestus: Computer RPG construction kit.
+-GameScroll: Simple interactive fiction authoring.
+-Aiee!: "An Interactive Environment Engine" text adventure system.
+-Umbra: Post-apocalpytic computer RPG.
+-
Utilities:

+-JICB: Portable ICB client written in Java.
+-ThoughtPad: A tiny note-taking utility.

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