Design Resources
Note especially that most computer game programming books have little or no design information in them - at most they'll have a half-hearted chapter on how to plot a storyline or an event tree and perhaps one on AI, and then they abandon you with tons of tempting info on programming, when that's the LAST thing you should be doing.
Biology and Gaming: Why Women Don't Play Games, by Philippe O'Connor
The Art of Computer Game Design, by Chris Crawford
Erasmatazz Library:
Chris Crawford's game design/interactive storytelling page
"I Have No Words &
I Must Design" - A screed on game design by Greg Costikyan [OFFLINE?]
the late Dani Berry's
game design page [OFFLINE?]
Warren Robinett's home page
Richard A. Bartle's Formal Texts of MUD-related material
LambdaMOO research papers
Journal of Virtual Environments
Game Design quotes
Inspiracy Game Design Articles (mostly on design and production issues)
2D vs. 3D: Fight of the Century?, by Geoff Howland of Lupine Games
Gamasutra - the art and science of
making games
Classic Gaming - looking at the
good games of the past will teach you how to make good games for the
future.
Joystick Nation, by J. C. Herz - mainly valuable for
an overview of what gameplays HAVE worked and what affects these games
have had on us.
Community
Zenzer.net 2D adventure game design boards
rec.games.design newsgroup: Designing
computer and non-computer games
rec.games.design FAQ
rec.arts.int-fiction newsgroup:
Creating interactive fiction/text adventures
Interactive Fiction archive
comp.games.development.* newsgroups:
comp.games.development.audio
comp.games.development.art
comp.games.development.industry
comp.games.development.design
comp.games.development.programming.algorithms
comp.games.development.programming.misc
Programming Resources
PyGame - making games with Python and SDL!
JavaGame.net
Game Developers Java User's Group
David Geary's _Graphic Java: Vol. 1: AWT_- If you want to make games in Java, read this book now.
_Cutting-Edge Java Game Programming_ from Coriolis- An excellent book which covers a lot of the game-specific stuff and how to make a game framework, but you'll need to read Graphic Java first.
Black Art of Java Game Programming
So You Want To Be A Pixel Artist?
Ari Feldman's SpriteLib - the cure for "programmer graphics"
Diana Gruber:
Action Arcade Adventure Set book
Fastgraph
Stuff
MUGU - Multi-User Graphical Universe - an open-source graphical MUD
Madmonkey Indie Game Network
Amit's Game Programming Page
Last modified: 2002Nov10
Biology and Gaming