Legal pseudo-babble: Copyright © 1994 Steven Miller. All Rights Reserved. Permission granted for not-for-profit redistribution in electronic form. Possessors of this file may create hard copies for personal use in gaming, or copy it into existing version of the "Fairies!" game. NUELOW is Wordsmiths' trademark for its multi-genre role-platying game.
Converted to HTML by: Mark 'Kamikaze' Hughes <http://kuoi.asui.uidaho.edu/~kamikaze/>
Originally presented as a Monster in NL01 "Fairies!", the intelligent War Horses, who work with the Crusaders as mounts, are not native to the Fairies world. They are, in fact, the descendants of a group of interstellar explorers who were stranded there after their spaceship was infiltrated by a group of fairies. The War Horses used human slaves to fly and clean their spaceship, and after the fairies seduced the humans, the slaves staged an escape, blasting off in the spaceship and leaving their War Horse masters stranded in the Magic Forest.
Stripped of most of their high technology, the war horses quickly slipped into barbarism, building a culture devoted to the eradication of the fairies where only the strongest survive. After a century of combating the fairies on their own, they happened upon the Crusaders and realized that an alliance between them would speed victory. The War Horses agreed to serve the Crusaders as mounts for as long as there was evidence of fairies in the Magic Forest.
The War Horse species is very proud and strong-minded. Although they serve as mounts of the Crusaders, they take no guff and will throw and trample any rider who spurs them or mouths off. A War Horse is a partner of the Crusader player character or NPC, not a servant or beast of burden.
When War Horses talk, they roll their "R's," and when they are upset they tend to whinny and make other horse-like noises. Picture Mr. Ed with the personality of Basil Fawlty or Gilbert Gottfried and you're getting close to how to role-play a War Horse.
Some of these are advantages unique to War Horses, but others can be chosen by other character species with GM approval. For more, see the forthcoming expanded list of advantages for "Fairies!"
As always, taking disadvantages can provide extra character points. Some of these are unique to War Horses, but others can be chosen by other character species with GM approval. For more, see the forthcoming expanded list of disadvantages for "Fairies!"
For those who don't have a copy of "The Complete Net.Guide to Being Stomped, Trampled, and Mangled" (or some-such) or NL04 "Horndogs!", here's another repeat of the trampling rules.
Three values are of importance, when the characters are facing a stampede of whatever... the difference of mass of the beings involved, the difference in size of the beings involved and finally the number of beings doing the trampling. These three factors determine the amount of damage the character suffers. The base damage is determined by comparing the character's size and mass to the size and mass of one of the beings (or the average size and mass of different beings) in the opposing horde. Base damage found on the following table:
| Mass | |||
|---|---|---|---|
| lower | equal | greater | |
| Size | |||
| smaller | -1/4 | 0/2 | 1/1 |
| equal | 0/2 | 1/1 | 2/1 |
| greater | 1/1 | 2/1 | 4/1 |
The first number is the base amount of damage points the victim suffers, and if the trampler's size and mass is equal to, or greater than, the victim, the damage taken is lethal. The second number is the minimum amount of creatures required to cause that damage. If there are fewer creatures than that number, no damage is caused. From now on the number of creatures will be called the threshold number.
Total damage is calculated by modifying the base damage according to the number of creatures trampling the character. The GM determines the number of creatures that are passing over (or ramming) the character's body, and each time the number of trampling creatures doubles, the damage received is increased by +1: If the threshold number is reached once, the character suffers base damage; if the threshold number is reached twice, it suffers base damage +1; if the threshold number is reached four times, it suffers base damage +2; if the threshold number is reached eight times, it suffers base damage +3; if the... (Okay, you get the idea.) All is not lost for the character about to become a puddle of gore, however. If the GM is merciful, the character being trampled can make an Agility Check to lower the damage incurred. On a successful check, it suffers but one-half damage (round down). Additionally, characters who are wearing armor have limited protection from trampling; half the character's Armor Rating is deducted from the trampling damage inflicted.
The trampling attack is available to War Horse characters. For the purpose of determining trampling damage, a War Horse is larger and of greater mass than a humanoid creature.
Key to codes:
| Weapon | Type | Damage | Weight | Size | Race | AT | |
|---|---|---|---|---|---|---|---|
| * | Forehead spike | H,E | 4L | 6 pounds | Medium | w | Agl |
| Hoof blades | H,E | 3L+trample | 12 pounds | Medium | w | Agl |
Armor for War Horses exists in the same categories as for other character species. However, only head and torso armor is available and torso armor weighs twice the amount mentioned in "Fairies!".