Disclaimer the First: This is a system for handling poisons in role-playing games; it's intended for AD&D, but it works well in many others with the usual mechanics conversions. This is not meant to be a guide to real poisons.
Disclaimer the Second: I, Mark Damon Hughes, am not the author of this; I just edited and HTMLified it. The author is Modar, aka Ron Knight. His email address is below, and he should get any questions you have.
Disclaimer the Third: Do not use poisons on people in real life. I hate even having to SAY that, but there are some really stupid people out there. This is not a joking matter; if I get even the slightest hint that someone's using this as research on real poisons, I'll hide it behind a password and only give that out to known sane people.
<POISON> <ONSET TIME CATEGORIZATION> <LEVEL OF TOXICITY CATEGORIZATION> <ANTIDOTES> <BREWING ANTIDOTES AND POISONS> <EXPLANATION OF POISON LISTING> <POISONS LIST> <INDEX>
Message-Id: <s2748a84.093@gw.kumc.edu> Date: Mon, 28 Oct 1996 11:30:59 -0600 From: Ron Knight <rknight@KUMC.EDU> To: gmast-l@stargame.org Subject: GMAST-L Poisons (Part 1)
Greetings from Modar!
1st -- Thanks to everyone who responded to my test. The info helped.
2nd -- Attached is the first installment of poisons that I have ready.
This first installment is the longest as it also contains the information on which my poison system is based. At present these poisons are not located on any web site, although that is a future possibility. I hope to send installments on a fairly regular basis (no more than 1 installment per day).
The installments are grouped by the poison's Category classification, which ranges from A to T. All this is explained in the first installment, but to re-iterate myself: Category A is the quickest acting poisons and Category T is the slowest acting poisons. These categories are further subdivided with a range from 6 to 1. This is how toxic the poison is, compared to other poisons. Six is supertoxic (does MUCH damage), one is almost toxic (does LITTLE damage). Thus an A6 poison is quick acting and is supertoxic, an A1 poison is quick acting but does little harm. A T6 poison takes a long time to work, but is supertoxic, and a T1 poison takes a long time to work, and results in little harm. (You get the idea.)
The first installment is Category A, which ranges from A6 to A1.
The second installment will list poisons ranging from B6 to B1.
The third installment will list poisons ranging from C6 to C1.
And so on....
Hope you enjoy.
Modar
POISON
Some poisons cause death, some do not. Some poisons will do damage, even if a saving throw is successfully made. Some are created strictly from natural products, others incorporate magic or other arcane methods in their creation. Whatever its aspects, a poison is placed in one (or more) of these four classes: 1) Absorbed, 2) Ingestive, 3) Inhaled and 4) Insinuative.
Absorbed poisons, also known as contact poisons, enter the body by passing through the skin or membranes. No cut or tear is required for them to enter a body. They are usually in the form of powders, thick liquids, syrups, ointments or gels that can be applied to the surfaces of weapons, handles, traps, etc.
Ingestive poisons must be ingested into the body, therefore they are usually placed in food or drink. They are generally in the form of a liquid, powder or syrup that has either no taste or a pleasant taste.
Inhaled poisons are airborne toxins that must be introduced into the respiratory system in order for them to work. Merely walking thru the gas will not hurt a person, the person must breath the poison. Few such poisons are carried as a gas, but are instead transported in special flasks with compartments, each containing a component in liquid or powder form. When the flask is thrown or smashed the compartments break open, mixing the components, which creates a gas, vapor or smoke that quickly fills the surrounding area. Most such gases will dissipate in a few minutes. Such aforementioned flasks can also be attached to arrows for use as a distance weapon.
Insinuative poisons enter the body thru cuts or punctures in the skin. These poisons are usually placed on a weapon and come in a variety of forms including pastes, oils, gels, syrups, liquids and powders. Although these poisons have color, once applied to a surface, they tend to fade into the material they're applied to, making them hard to notice.
Each class of poison is broken down into categories or types. Each poison type is different in the time it takes to work and the amount of damage it does (both if save is failed or if save is made). Poisons are categorized into their types by two factors: 1) Onset Time and 2) Level of Toxicity. Onset Time is labeled A to T, with A being the quickest onset time. Level of Toxicity is labeled 1 to 6, with 6 being the most toxic. For easy reference, these poison types are labeled A1, A6, B2, C4, etc. When being sought after or purchased by players, the poison should be named (Heaven's Gate; Panther Piss; Dark Dreams).
There can be more than one of a specific type of poison and the damage they do can vary (although they should be close). Special poisons can be created by the DM as needed. These poisons do not always need to affect hit points. Instead, they might cause one to have hallucinations; or reduce STR points, DEX points, or CON points. The range of effects a poison may have are unlimited.
Following are tables on various poison types. Data such as cost, onset time and the amount of damage may be varied as needed by the DM to take into account the availability of the poison, concentration of poison, etc.
ONSET TIME CATEGORIZATION
Category Onset Time in Rounds A 0 - 1 B 1 - 2 C 1 - 3 D 1 - 4 E 1 - 6 F 5 - 10 G 10 - 15 H 15 - 20 I 20 - 30 J 30 - 40 K 40 - 50 L 50 - 60 M 60 - 120 (1-2 hrs) N 120 - 240 (2-4 hrs) O 240 - 480 (4-8 hrs) P 480 - 1440 (8-24 hrs) Q 1440 - 2880 (1-2 days) R 2880 - 5760 (2-4 days) S 5760 - 10080 (4-7 days) T over 10080 (7+ days)
LEVEL OF TOXICITY CATEGORIZATION
Category Toxicity Rating Usual Effects
6 Supertoxic F - Death
S - Damage (Excessive)
5 Extremely Toxic F - Death or Very High Damage
S - Damage (High)
4 Very Toxic F - Damage (High)
S - Damage (Some/Side Effects)
3 Moderately Toxic F - Damage (Some/Side Effects)
S - Damage (Little/Side Effects)
2 Slightly Toxic F - Damage (Little/Side Effects)
S - Damage (Very little to none)
1 Almost Toxic F - Damage (Very little)
S - Damage (None)
ANTIDOTES
Antidotes come in two forms: 1) general and 2) specific.
General antidotes are broad spectrum antidotes for a toxicity level of poisons. It will work on the toxicity level it is created for and any level below it. However, due to its nature, these antidotes only have a 50% chance of counteracting a poison. If used on a toxicity level above what they are designed for, they have only a 1% chance of counteracting the poison. The cost of these antidotes usually run 100 gp per toxicity level they can counteract.
Specific antidotes are designed to work on exactly one kind of poison. Because of this specificness, they have a 90% chance of counteracting the poison. If a specific antidote is used on a poison other than the one it is designed to work upon, it has only a 20% chance of counteracting the poison. The cost of these antidotes vary, but usually run several times the cost of the poison they counteract.
Antidotes may be taken before being poisoned or after the onset of a poison. If taken before, it can be no more than 1 hour prior to being poisoned or the antidote will have worked out of the body's system and be ineffective against the poison. If taken after the onset of a poison, it must be taken within 5 rounds of the onset, or it will not have enough time to stop the poison.
BREWING ANTIDOTES AND POISONS
Assassins, Druids, Ninja or anyone else who can brew poisons can also learn to brew antidotes. The knowledge of creating antidotes takes longer to attain than that of poison creation because most people who use poisons are not concerned with antidotes and the fact that antidotes are difficult to brew. The ability to brew poisons/antidotes does not mean automatic success in creating a poison/antidote. Only about half of all brewing attempts react in just the right way to create a poison or antidote. Hence the highest attainable Brew Poison or Brew Antidote ability is 50%. Characters are also limited by their experience level as to which poisons and antidotes they can attempt to create. Exceeding the allowed limit results in automatic failure.
Character's Poison Antidote
Experience Level Brew Level Brew Level
1 - 5 1 - 2 1
6 - 10 3 2
11 - 15 4 3
16 - 20 5 4
21 - 25 6 5
26 + - 6
A brew level equals a toxicity level.
EXPLANATION OF POISON LISTING
- NAME
- Name of poison. Additional names are listed in parenthesis. An * means the poison derives from an actual natural source.
- CLASS
- How the poison is introduced into the victim.
- CATEGORY
- Speed and toxicity of the poison.
- COST/DOSE
- Base cost to purchase the poison. Ninety percent(90%)of this amount is the production cost. Prices may be higher than this, but never lower.
- FORM
- The state the poison comes in. (Liquid, gas, etc.)
- ONSET TIME
- How long it takes for the poison to start working. Once started it usually takes 5+ rounds for the effects to materialize.
- NOTICABILITY
- The percentage chance of the victim noticing the poison due to color, taste, smell, etc.
- POTENCY TIME
- How long the poison will retain its 100% potency once it is exposed to air. Past this time, the poison begins to lose potency at the rate of 5% per day. Effects should be adjusted accordingly. [This time could be lengthened via magic.] Note that most traps that use poison keep the poison hidden and away from air, thereby retaining the poison's potency indefinitely.
- ANTIDOTE
- State whether there is a specific antidote for this particular poison. If there is no specific antidote, a general antidote may still be used against it. Note that general antidotes have less of a chance to counteract a poison than a specific antidote does. IF AN ANTIDOTE WORKS, THE VICTIM DOES NOT TAKE THE SAVE DAMAGE.
- ANTIDOTE COST
- Base cost to purchase the antidote. Ninety percent (90%) of this amount is the production cost. Prices may be higher than this, but never lower. General refers to the generic antidote for this poison level (50% chance of success). Specific refers to an antidote made to counter this exact poison (90% chance of success).
- SAVE BONUS
- Additional percentage chance to add to a character's save versus poison.
- SAVE DAMAGE
- Damage victim receives if he successfully saves versus poison.
- FAIL DAMAGE
- Damage victim receives if he fails to save versus poison.
POISONS LIST
- DEATH WINE (Cote d'Or) (Yonne)
Class : Ingestive; Insinuative Category : A6 Cost/Dose : 15,000 Form : Amber wine color, Burgundy wine odor and taste Onset Time : 1 round Noticability : 1% Potency Time : 7 days Antidote : Yes Antidote Cost: general - 600 specific - 25,000 Save Bonus : 0 Save Dmg : 25 points damage Fail Dmg : Death- TASTE OF BRIMSTONE
Class : Insinuative Category : A6 Cost/Dose : 9000 Form : Clear liquid Onset Time : 6 seconds or less Noticability : 5% Potency Time : 30 days Antidote : Yes Antidote Cost: general - 600 specific - 18,000 Save Bonus : 0 Save Dmg : 50 hp Fail Dmg : Death- BLACK-HONEY MEAD
Class : Ingestive Category : A5 Cost/Dose : 3000 Form : amber mead-like liquid with black flake/honey odor Onset Time : 1 round Noticability : 30% Potency Time : 1 day Antidote : Yes Antidote Cost: general - 500 specific - 10,000 Save Bonus : -20% Save Dmg : 5d8 damage Fail Dmg : 10d8 damage and disorientation for 45 rounds (-2 to hit, -2 to damage, -30% to spell casting)- DEVIL'S DICE
Class : Insinuative Category : A5 Cost/Dose : 3000 Form : Reddish liquid that dries clearish. Onset Time : 6 seconds Noticability : 15% Potency Time : 60 days Antidote : No Antidote Cost: general - 500 specific - NA Save Bonus : +5% Save Dmg : 0 Fail Dmg : Death- HEAVEN'S GATE
Class : Insinuative Category : A5 Cost/Dose : 5000 Form : Thick white liquid; dries clear Onset Time : 6 seconds Noticability : 5% Antidote : No Antidote Cost: general - 500 specific - NA Potency Time : 29 days Save Bonus : 0 Save Dmg : 20 hp Fail Dmg : Death- HYDROGEN SULFIDE GAS *
Class : Inhaled Category : A5 Cost/Dose : 4000 Form : Clear gas with rotten egg odor [Heavier than air.] Onset Time : 6 seconds Noticability : 75% Potency Time : 18 days **Becomes inert in metallic containers** Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : +5% per CON pt. over 15 Save Dmg : Unconscious 1d4 days; bouts of dizziness (-4 to hit) for up to 3 months Fail Dmg : Immediately unconscious; death in 10+1d20 rounds- STINGRAY VENOM *
Class : Insinuative Category : A5 Cost/Dose : 4000 Form : clear liquid Onset Time : 6 seconds Noticability : 15% Potency Time : 14 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : +15% Save Dmg : Dizziness for 1d6 rounds (-2 to hit) Fail Dmg : Heart Attack. Lose 75% of total hp; 1 on d20 results in death- DARKSIDE
Class : Ingestive; Insinuative Category : A4 Cost/Dose : 2900 Form : brown liquid (no taste) Onset Time : 30 seconds Noticability : +15% Potency Time : 28 days Antidote : Yes Antidote Cost: general - 400 specific - 12,000 Save Bonus : +5% Save Dmg : Blindness occurs for 1d10 x 10 days (-8 to hit) Fail Dmg : Lose 30 hp & permanently blind (-8 to hit)- MERCURY *
Class : Absorbed, Inhaled, Ingestive, Insinuative Category : A4 Cost/Dose : 4000 Form : silvery liquid or clear gas Onset Time : 6 seconds inhaled; 10-30 rounds otherwise Noticability : +35% Potency Time : 18 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : +10% Save Dmg : Trembling for 1d6 hrs (-4 to hit); 50% chance of insanity forming. Fail Dmg : Trembling (-4 to hit); trouble breathing; lose 50% of total hit pts; collapse and die after 30 rounds- PORTUGEUSE MAN-OF-WAR VENOM *
Class : Insinuative Category : A4 Cost/Dose : 4000 Form : Clear Liquid Onset Time : 10 seconds Noticability : 15% Potency Time : 14 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : +5% per CON pt over 15 Save Dmg : Lose 1d10 hp; paralysed for 1d10 rounds Fail Dmg : Lose 50% of total hp; paralysed for 1d10 rounds- HELL'S PINPRICK
Class : Insinuative Category : A3 Cost/Dose : 1000 Form : yellowish gel Onset Time : 6 seconds or less Noticability : +25% Potency Time : 30 days Antidote : Yes Antidote Cost: general - 300 specific - 6,000 Save Bonus : -10% Save Dmg : Sharp Pain in extremities, 1d4 hp damage per round for 4 rounds; -4 to hit for 4 rounds. Fail Dmg : Excrutiating pain in extremities, 1d8 hp damage per round for 8 rounds; -4 to hit for 8 rounds.- SCORPION VENOM *
Class : Insinuative Category : A3 Cost/Dose : 500 Form : dark liquid Onset Time : 30 seconds + [see below] Noticability : 25% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 20% Save Dmg : At once there is swelling and discoloration around the wound (lose 1d6 hp); 4-24 hours later slight hemorrage of the stomach, intestines and lungs begin (lose 1d8 hp). Fail Dmg : At once there is swelling and discoloration around the wound (lose 3d6 hp); 4-24 hours later slight hemorrage of the stomach, intestines and lungs begin (lose 4d8 hp).- SREYATI
Class : Insinuative Category : A3 Cost/Dose : 700 Form : neon pink oil Onset Time : 1 round Noticability : 70% Potency Time : indefinate Antidote : Yes Antidote Cost: general - 300 specific - 2,000 Save Bonus : 0 Save Dmg : Has the effect of a Slow spell to 1 turn. Fail Dmg : Paralysed for 7-12 (1d6+6) rounds.- STUMBLE JUICE
Class : Ingestive; Insinuative Category : A3 Cost/Dose : 5000 Form : dark red liquid with cherry juice flavor Onset Time : 1 round Noticability : 30% Potency Time : 10 days Antidote : Yes Antidote Cost: general - 300 specific - 12,000 Save Bonus : -25% Save Dmg : No damage Fail Dmg : 2d8 damage + lose 1 DEX point permanently- SWILL
Class : Insinuative Category : A2 Cost/Dose : 500 Form : clear liquid Onset Time : Immediate Noticability : 0 Potency Time : 24 days Antidote : No Antidote Cost: general - 200 specific - NA Save Bonus : 0 Save Dmg : Causes nausea. Save vs Con or get sick immediately. 1d4 dmg. Fail Dmg : Causes immediate violent nausea. Retching for 24 hrs. 1d3 dmg/hr.- HEALBANE
Class : Insinuative Category : A1 Cost/Dose : 500 Form : clear, odorless oil Onset Time : 1 round Noticability : 5% Potency Time : 15 days Antidote : No Antidote Cost: general - 100 specific - N/A Save Bonus : 0 Save Dmg : No effect Fail Dmg : Prevents "Cures" (any kind) from working on victim for 1d8 hours.- WIZARD'S WASTE
Class : Insinuative Category : A1 Cost/Dose : 400 Form : neon pink dust Onset Time : 20 seconds Noticability : 75% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 100 specific - 300 Save Bonus : -20% Save Dmg : None Fail Dmg : 4d6 damage- SYRUP OF OBLIVION
Class : Ingestive Category : B6 Cost/Dose : 9000 Form : clear syrup (cherry taste) Onset Time : 2 rounds Noticability : 5% Potency Time : 40 days Antidote : Yes Antidote Cost: general - 600 specific - 18,000 Save Bonus : +25% Save Dmg : Does mind-wipe. Lose memories. Amnesia. Lose 1 level of experience. If level 1, then xp to 0. Fail Dmg : Death- DEATH'S KISS
Class : Insinuative Category : B5 Cost/Dose : 3000 Form : clear liquid Onset Time : 2 rounds Noticability : 5% Potency Time : 24 days Antidote : No Antidote Cost: general - 500 specific - NA Save Bonus : 0 Save Dmg : Pain, blurred vision, nausea. -2 to attacks for 1d4 days. Fail Dmg : Save vs System Shock or die in 1d3 turns. If save take 4d8 damage and -3 to attacks for 1d4 days.- BLACK ORCHID NECTAR
Class : Insinuative Category : B4 Cost/Dose : 300 Form : Very sweet smelling clear liquid Onset Time : 1-2 rounds Noticability : 65% Potency Time : 28 days Antidote : No Antidote Cost: general - 400 specific - NA Save Bonus : +15% Save Dmg : 0 damage but -6 to hit for 1d10 rounds. Fail Dmg : 25 hp damage and -6 to hit for 1d10 rounds.- DEMON'S BLOOD
Class : Absorbed Category : B4 Cost/Dose : 2000 Form : bright red paste that fades Onset Time : 1 round Noticability : 40% Potency Time : 29 days Antidote : Yes Antidote Cost: general - 400 specific - 12,000 Save Bonus : +10% Save Dmg : 0 damage, but for 1d6 X 10 rounds, all Good aligned creatures dislike person. Fail Dmg : 35 hp of burn damage and for 1d6 X 10 rounds, all Good aligned creatures dislike person.- EMERALD FOG
Class : Inhaled Category : B4 Cost/Dose : 5000 Form : transluscent green liquid that forms a gas cloud (10'x 20') Onset Time : 1 round Noticability : 70% Potency Time : indefinate Antidote : Yes Antidote Cost: general - 400 specific - 15,000 Save Bonus : 0 Save Dmg : 2-12 (2d6) damage Fail Dmg : 2-12 (2d6) damage, plus make second save or for 3 hours have effect of spell, Feeblemind.- FLAME TONGUE
Class : Insinuative Category : B3 Cost/Dose : 1500 Form : scarlet liquid Onset Time : 2 rounds Noticability : 70% Potency Time : 13 days Antidote : No Antidote Cost: general - 300 specific - N/A Save Bonus : -15% Save Dmg : 2d6 damage Fail Dmg : 4d6 damage- LELAND'S SPORE DUST (LSD)
Class : Absorbed; Ingestive; Inhaled; Insinuative Category : B3 Cost/Dose : 1500 Form : dust-colored powder; clear gas (no taste) Onset Time : 2 rounds Noticability : 0 Potency Time : 23 days Antidote : No Antidote Cost: general - 300 specific - NA Save Bonus : 0 Save Dmg : Confused for 9-12 hrs. Attacks at -2. Fail Dmg : Visions for 9-12 hrs. Attacks at -3.- MISTS OF THE MIND
Class : Insinuative Category : B3 Cost/Dose : 1500 Form : white liquid Onset Time : 1-2 rounds Noticability : 80% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 300 specific - 6,000 Save Bonus : +20% Save Dmg : 3d4 hp damage Fail Dmg : 3d6 hp damage; eyes mist over with a white "fog", making victim minus (1d4+1) to hit until cured.- TOUCH OF BRIMSTONE
Class : Insinuative Category : B3 Cost/Dose : 1500 Form : clear liquid Onset Time : 1 round Noticability : 5% Potency Time : 29 days Antidote : Yes Antidote Cost: general - 300 specific - 6,000 Save Bonus : 0 Save Dmg : Burning by wound, area blackens, after 4 rounds takes 6 hp dmg. Fail Dmg : Burning by wound, area blackens, after 4 rounds takes 3d6 hp damage, then 1d2 hp damage per round for 6d6 rounds.- SAND LAND
Class : Insinuative Category : B2 Cost/Dose : 500 Form : clear oil with yellowish flecks Onset Time : 1-2 rounds Noticability : 10% Potency Time : 20 days Antidote : No Antidote Cost: general - 200 specific - N/A Save Bonus : +10% Save Dmg : No effect Fail Dmg : Fall asleep for 1d6 rounds (man-size or smaller ONLY)- ZOMBIE'S TOUCH
Class : Insinuative Category : B2 Cost/Dose : 500 Form : clear powder Onset Time : 2 rounds Noticability : 0 Potency Time : 30 days Antidote : Yes Antidote Cost: general - 200 specific - 3,000 Save Bonus : 0 Save Dmg : Affected extremity numb (useless) for 1d4+6 rnds. Fail Dmg : Extremity paralysed. Useless for 3d4 days.- GOLDEN GLOW
Class : Absorbed; Insinuative Category : B1 Cost/Dose : 300 Form : clear liquid Onset Time : 2 rounds Noticability : 0 Potency Time : 22 days Antidote : Yes Antidote Cost: general - 100 specific - 600 Save Bonus : -10% Save Dmg : Eyes turn yellow for 1 day. Fail Dmg : Causes victim to glow with a golden light about them for 1d10 turns. Allows opponents +1 to hit on victim, as person is seen/targeted better.- GAMBIT
Class : Ingestive Category : C6 Cost/Dose : 5000 Form : milk-white liquid (no taste) Onset Time : 2-3 rounds Noticability : 5% Potency Time : 26 days Antidote : Yes Antidote Cost: general - 600 specific - 17,000 Save Bonus : 0 Save Dmg : Heals 10d6 of damage Fail Dmg : Death- BLOOD OF THE LICH LORD
Class : Insinuative Category : C5 Cost/Dose : 14000 Form : red gel Onset Time : 2-3 rounds Noticability : 40% Potency Time : 10 days Antidote : Yes Antidote Cost: general - 500 specific - 13,000 Save Bonus : 0 Save Dmg : Lose 50% of total hp (regained normally) Fail Dmg : Lose 50% of total hp (regained normally); -1d4 to each stat (STR, INT, WIS, CON, DEX, CHR, COM, SPD)- DEVIL'S ALE
Class : Ingestive Category : C5 Cost/Dose : 13,000 Form : faint orange flavor, amber color Onset Time : 3 rounds Noticability : 40% Potency Time : 13 months Antidote : No Antidote Cost: general - 500 specific - N/A Save Bonus : 0 Save Dmg : 30 hit points damage Fail Dmg : 60 hit points damage- HEAVENLY CHARM
Class : Ingestive Category : C4 Cost/Dose : 7000 Form : black powder (peppery taste) Onset Time : 2-3 rounds Noticability : 10% Potency Time : 27 days Antidote : Yes Antidote Cost: general - 400 specific - 10,000 Save Bonus : 5% Save Dmg : Gain 1 COM pt; lose 1d10 hp permanently Fail Dmg : Lose 3d6 hp permanently- DEEP CUT
Class : Insinuative Category : C3 Cost/Dose : 2000 Form : clear oil Onset Time : 3 rounds Noticability : 5% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 300 specific - 5,000 Save Bonus : 0 Save Dmg : Does 2-12 (2d6) damage. Fail Dmg : Does 4-24 (4d6) damage.- IVORY TEARS
Class : Absorbed; Ingestive; Insinuative Category : C3 Cost/Dose : 1500 Form : clear liquid (very light vanilla taste) Onset Time : 2-3 rounds Noticability : 20% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 300 specific - 5,800 Save Bonus : -20% Save Dmg : Skin permanently takes on appearance of ivory (-2 to DEX due to inflexibility resulting). Fail Dmg : Skin permanently takes on look and properties of ivory (-4 to DEX d to inflexibility; a/c is one better due to "toughening" of skin).- AMBER DEATH
Class : Insinuative Category : C2 Cost/Dose : 700 Form : amber-colored sticky gel Onset Time : 4 rounds Noticability : 40% Potency Time : 11 days Antidote : Yes Antidote Cost: general - 200 specific - 2,000 Save Bonus : 0 Save Dmg : No effect Fail Dmg : After onset, a sticky amber sap will exude from the wound and begin to coat victim. If not cured within 1 hour, the sap will begin to harden, encasing the victim in amber.- DIMWIT
Class : Insinuative Category : C2 Cost/Dose : 700 Form : translucent blue gel (spearmint taste) Onset Time : 2-3 rounds Noticability : 50% Potency Time : 27 days Antidote : Yes Antidote Cost: general - 200 specific - 2,800 Save Bonus : 1% per IQ pt Save Dmg : No effect. Fail Dmg : IQ and WIS reduced to 3 for 1d4 hours; weapon skills extremely reduced/impaired; spell casting ability nil until effect is over.- TOUWER
Class : Isinuative Category : C1 Cost/Dose : 300 Form : clear liquid Onset Time : 2-3 rounds Noticability : 5% Potency Time : 29 days Antidote : Yes Antidote Cost: general - 100 specific - 600 Save Bonus : -50% Save Dmg : 0 Fail Dmg : 3d6 hp damage- DAUTHI
Class : Ingestive Category : D6 Cost/Dose : 8000 Form : very pale yellow liquid (lemony taste) Onset Time : 3-4 rounds Noticability : 15% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 600 specific - 16,000 Save Bonus : 10% Save Dmg : 3d30 hp damage Fail Dmg : 3d30 hp damage plus victim begins to attempt to kill self. Attempts will continue for 1d4+3 days or until cured or death occurs.- ASSASSIN'S FRIEND
Class : Insinuative Category : D5 Cost/Dose : 7,000 Form : clear, odorless liquid Onset Time : 1-4 rounds Noticability : 10% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 500 specific - 10,000 Save Bonus : +30% Save Dmg : 1d4x5 damage Fail Dmg : 1d4x20 damage- BLACK ROSE OIL
Class : Ingestive; Insinuative Category : D5 Cost/Dose : 5000 to 15000 (varies) Form : reddish-black oil (rose petal taste) Onset Time : 3-4 rounds Noticability : 25% Potency Time : 27 days Antidote : No Antidote Cost: general - 500 specific - NA Save Bonus : -20% Save Dmg : Lose 1 hp per round until cured or dead. Fail Dmg : Lose 3 hp per round until cured or dead.- TARQ
Class : Ingestive Category : D4 Cost/Dose : 2000 Form : black tarry liquid that dissolves in wine; (blackberry-like taste) [VERY ADDICTIVE] Onset Time : 4 rounds Noticability : 35% Potency Time : 35 days Antidote : Yes Antidote Cost: general - 400 specific - 9,000 Save Bonus : -5% Save Dmg : 1d20+10 hp damage; lose 1 STR pt for 3 days Fail Dmg : Increases STR to 30 for 1d20+10 rounds, but when it wears off it does 30 hp damage and causes person to lose 1 STR pt permanently (not lower than STR of 3 though).- DWARFBANE (Crumblestone)
Class : Insinuative Category : D3 Cost/Dose : 1700 Form : greyish oil Onset Time : 3-4 rounds Noticability : 20% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 300 specific - 5,500 Save Bonus : -50% dwarves, -25% half-dwarves, normal all others Save Dmg : 1/2 damage to dwarves, 1/4 damage to half-dwarves, 0 all others Fail Dmg : 6d6 damage to dwarves, 3d6 damage to half-dwarves, 1d6 all others- ELVENBANE (Treespirit)
Class : Ingestive; Insinuative Category : D3 Cost/Dose : 1700 Form : grey dust (slight salty taste) Onset Time : 3-4 rounds Noticability : 20% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 300 specific - 5,500 Save Bonus : -50% for elf; -25% for 1/2 elf; +50% all else Save Dmg : 1d6 hp damage Fail Dmg : 5d6 hp damage plus deaf and blind for 1d6 hours.- MODAR'S MYSTERY OIL
Class : Ingestive; Insinuative Category : D2 Cost/Dose : 1000 Form : clear oil (sesame taste) Onset Time : 3-4 rounds Noticability : 25% Potency Time : Indefinite Antidote : No Antidote Cost: general - 200 specific - NA Save Bonus : +30% Save Dmg : 1d10 damage Fail Dmg : Randomly changes victim into a humanoid monster: 1) Anti-Fuzzy 2) Bugbear 3) Gnoll 4) Goblin 5) Kobold 6) Ogre 7) Ogre Mage 8) Orc 9) Shagnasty 10) Troll- PURPLE HAZE
Class : Inhaled Category : D1 Cost/Dose : 300 Form : purple gas Onset Time : 3-4 rounds Noticability : 90% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 100 specific - 600 Save Bonus : -15% Save Dmg : 1 hp damage Fail Dmg : 1d2 hp damage per round for 4d4 rounds.- BLOODBANE
Class : Absorbed; Ingestive Category : E6 Cost/Dose : 7000 Form : pale yellow powder (egg taste) Onset Time : 4-5 rounds Noticability : 10% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 600 specific - 15,000 Save Bonus : 5% Save Dmg : 20+1d10 hp damage Fail Dmg : Body starts pumping blood out of pores; Lose 1d10 hp per round until cured or death occurs.- GOLDEN GOODNESS
Class : Insinuative Category : E5 Cost/Dose : 10,000 [very rare] Form : bright metallic gold salve Onset Time : 4-5 rounds Noticability : 80% Potency Time : 30 days Antidote : Yes Antidote Cost: general - 500 specific - 10,000 Save Bonus : 0 Save Dmg : 1d30 hp damage Fail Dmg : LE, NE & CE aligned creatures die. LN, NN & CN take 50 hp damage & become G aligned unless a second save is made. LG, NG & CG take 1d30 hp damage.- VIDERE
Class : Insinuative Category : E5 Cost/Dose : 7000 Form : black oil with red specks Onset Time : 6 rounds Noticability : 30% Potency Time : 20 days Antidote : No Antidote Cost: general - 500 specific - N/A Save Bonus : 0 Save Dmg : Does damage for 10 rounds, or until cured. Amount of damage is victim's current hp each round divided by 20. (Round fractions down.) Fail Dmg : Does damage for 20 rounds, or until cured. Amount of damage is victim's total hp divided by 20. (Round fractions down.)- ASSASSIN'S TOUCH
Class : Insinuative Category : E4 Cost/Dose : 2800 Form : dark, milky-grey liquid Onset Time : 1-6 rounds Noticability : 30% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 400 specific - 3,000 Save Bonus : varies (see chart) Save Dmg : Half of Fail Damage (see chart) Fail Dmg : varies (see chart) This poison is a made from mixing various types of snake venom with bitumen dust. However, the bitumen makes the effects of the poison erratic. Due to this instability, the save bonus and damage results must be rolled on the following chart: 1d20 Roll Save Damage Result --------- ---- ------------------- 01 - 05 +15% 3-12 (3d4) damage 06 - 09 +10% 3-18 (3d6) damage 10 - 13 +5% 3-24 (3d8) damage 14 - 15 0 3-30 (3d10) damage 16 - 17 -5% No damage, but unconscious for 1d8 hours 18 - 19 -10% No damage, but unconscious for 1d4 days 20 -15% No damage, but unconscious for 1d12 days- DIM EYES
Class : Absorbed; Insinuative Category : E4 Cost/Dose : 1700 Form : odorless, colorless liquid Onset Time : 4-6 rounds Noticability : 5% Potency Time : 10 days Antidote : Yes Antidote Cost: general - 400 specific - 8,000 Save Bonus : (-20%) Save Dmg : 5d6 damage Fail Dmg : 5d12 damage. Vision grows dim if victim takes 10 points of damage (-5 to hit); if 30+ points of damage is taken, the victim is functionally blind. Only a Cure Blindness spell will neutralize this effect. If blindness does not occur, victim's vision will clear in 2-5 turns.- FER-DE-LANCE SNAKE VENOM *
Class : Insinuative Category : E4 Cost/Dose : 1500 Form : milky liquid Onset Time : 1-5 rounds Noticability : 30% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 0 Save Dmg : Bleeding from mouth & nose for 1d6+5 rounds, losing 1 hp per round. Fail Dmg : Bleeding from mouth & nose til cured, losing 5 hp per round.- WIPEOUT
Class : Ingestive; Insinuative Category : E4 Cost/Dose : 1800 Form : orange liquid that turns clear in other liquids (orange taste) Onset Time : 4-5 rounds Noticability : 45% Potency Time : 23 days Antidote : No Antidote Cost: general - 400 specific - NA Save Bonus : -15% Save Dmg : Lose 25% of total hp; lose 50% of total spell pts Fail Dmg : Lose 50% of total hp; lose 100% of total spell pts- DARK OF THE NIGHT
Class : Ingestive; Insinuative Category : E3 Cost/Dose : 1600 Form : midnight blue oil (very light berry taste) Onset Time : 4-5 rounds Noticability : 20% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 300 specific - 5,000 Save Bonus : 0 Save Dmg : Vision blurs, severe headache for 3-6 days. -2 to attacks. Fail Dmg : Vision blurs, worsening to permanent blindness in 36 hrs.- SANDMAN'S ALE
Class : Ingestive; Insinuative Category : E2 Cost/Dose : 500 Form : sandy brown syrup (ale taste) Onset Time : 4-5 rounds Noticability : 20% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 200 specific - 2,500 Save Bonus : 1% per CON pt Save Dmg : Causes unconsiousness for 4d4 turns. Fail Dmg : Sleeps for 4d4 turns, then drugged for next 4-7 hrs (all stats and attacks at -4).- PANTHER PISS
Class : Insinuative Category : E1 Cost/Dose : 400 Form : thick yellow liquid Onset Time : 4-5 rounds Noticability : 30% Potency Time : 22 days Antidote : Yes Antidote Cost: general - 100 specific - 500 Save Bonus : -10% Save Dmg : No damage Fail Dmg : 3d8 hp damage- BURNOUT (Calfehne)
Class : Ingestive; Insinuative Category : F6 Cost/Dose : 7000 Form : reddish syrup (cinnamon taste) Onset Time : 10 rounds Noticability : 20% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 600 specific - 15,000 Save Bonus : 10% Save Dmg : +4 to SPD for 30 rounds; Lose 1d10+1 hp per round for 30 rounds Fail Dmg : Triples SPD of victim; Loses 1d10+30 hp; Lose 3 hp per round until cured or dead.- STAB OF THE REAPER
Class : Ingestive, Insinuative Category : F6 Cost/Dose : 6500 Form : red wine color and taste Onset Time : 10 rounds Noticability : 5% Potency Time : 5 days Antidote : Yes Antidote Cost: general - 600 specific - 20,000 Save Bonus : +30% Save Dmg : Lose half of current hit points. Fail Dmg : Death- DESERT SPICE
Class : Ingestive; Insinuative Category : F5 Cost/Dose : 6000 Form : brown powder (clove taste) Onset Time : 10 rounds Noticability : 35% Potency Time : 32 days Antidote : Yes Antidote Cost: general - 500 specific - 10,000 Save Bonus : 0 Save Dmg : -4 to SPD for 1d4 hours; lose 10% of total hp. Fail Dmg : -4 to SPD, then -1 to SPD per round until SPD equals 3. SPD stays at 3 for 1d4 days; Lose 25% of total hp.- JELLYFISH VENOM *
Class : Insinuative Category : F5 Cost/Dose : 2000 Form : milky liquid Onset Time : 1d10 rounds Noticability : 20% Potency Time : 14 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 10% Save Dmg : 1d6 damage, plus cut leaves a permanent scar Fail Dmg : Necrosis around wound; 1d6 damage per round for 10 rounds.- ASSASSIN'S DELIGHT
Class : Ingestive; Insinuative Category : F4 Cost/Dose : 2100 Form : black liquid (honey taste) Onset Time : 1d6+4 rounds Noticability : 25% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 400 specific - 7,500 Save Bonus : -10% Save Dmg : No effects. Fail Dmg : All skills & abilities above 10% drop to 10% for 1d2 days. To hit at -4 during this time. Spell casting at -6 during this time.- COTTONMOUTH SNAKE VENOM *
Class : Insinuative Category : F4 Cost/Dose : 1500 Form : dark liquid Onset Time : 10 rounds Noticability : 20% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 10% Save Dmg : 3d6 damage Fail Dmg : 5d6 damage- WATERMIST
Class : Insinuative Category : F3 Cost/Dose : 1400 Form : purple liquid Onset Time : 10 rounds Noticability : 80% Potency Time : 29 days Antidote : Yes Antidote Cost: general - 300 specific - 5,000 Save Bonus : 20% Save Dmg : 0 Fail Dmg : 15 hp damage- FIRE'S TOUCH
Class : Insinuative Category : F2 Cost/Dose : 500 Form : brown gel Onset Time : 1d6+4 rounds Noticability : 30% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 200 specific - 2,500 Save Bonus : 25% Save Dmg : Stomach cramps, burning sensation, nausea for 24 hrs. Fail Dmg : Stomach cramps, burning sensation, violent diahrea and vomiting for 24 hrs.- LEUKOLEUM
Class : Insinuative Category : F1 Cost/Dose : 300 Form : white oil Onset Time : 1d6+4 rounds Noticability : 30% Potency Time : 27 days Antidote : Yes Antidote Cost: general - 100 specific - 500 Save Bonus : 5% Save Dmg : No damage. Fail Dmg : 1d2 damage per round for 1d6+4 rounds.- ARGENT ACID
Class : Absorbed; Insinuative Category : G6 Cost/Dose : 16000 Form : white powder/paste Onset Time : 1d6+9 rounds Noticability : 30% Potency Time : 22 days Antidote : Yes Antidote Cost: general - 600 specific - 14,000 Save Bonus : 0 Save Dmg : Skin deterioration occurs affecting body and face; lose 30 hp; permanently effects of -5 to COM, -1 to STR, -1 to DEX, -1 to CON. Fail Dmg : Skin deterioration occurs affecting body and face; lose 50 hp; permanently effects of -10 to COM, -3 to STR, -3 to DEX, -3 to CON.- MAGOS
Class : Ingestive; Insiuative Category : G5 Cost/Dose : 400 Form : brown liquid (cane sugar taste) Onset Time : 2d4+7 rounds Noticability : 20% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 500 specific - 9,000 Save Bonus : 5% Save Dmg : Body severely rejects poison, massive vomiting; lose 5d6 hp. Fail Dmg : Body become a "magnet" for magic. Spells move toward the person. Spell effects are intensified, even doubled.- PHYHRE
Class : Ingestive Category : G4 Cost/Dose : 1500 Form : orange liquid (tangerine flavor) Onset Time : 15 rounds Noticability : 30% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 400 specific - 7,000 Save Bonus : -15% Save Dmg : Develops 1 random phobia. Fail Dmg : Develops 2d3 random phobias.- KESTAR
Class : Ingestive; Insinuative Category : G3 Cost/Dose : 1000 Form : clear liquid with black specks Onset Time : 13 rounds Noticability : 15% Potency Time : 28 days Antidote : Yes Antidote Cost: general - 300 specific - 4,800 Save Bonus : 0 Save Dmg : 1d4 damage Fail Dmg : Victim has epileptic fit for 2d6 rounds, doing 1d4 damage per round of seizure.- WALKABOUT
Class : Insinuative Category : G2 Cost/Dose : 500 Form : brownish oil Onset Time : 14 rounds Noticability : 15% Potency Time : 21 days Antidote : No Antidote Cost: general - 200 specific - N/A Save Bonus : 0 Save Dmg : No effect Fail Dmg : Victim randomly walks about for 1-6 turns- QUINTARO
Class : Insinuative Category : G1 Cost/Dose : 300 Form : light blue gel Onset Time : 10 rounds Noticability : 50% Potency Time : 19 days Antidote : Yes Antidote Cost: general - 100 specific - 500 Save Bonus : -50% Save Dmg : No effect Fail Dmg : 2d4 damage- MAGE RAGE
Class : Insinuative Category : H6 Cost/Dose : 6000 Form : clear liquid Onset Time : 1d6+14 rounds Noticability : 10% Potency Time : 21 days Antidote : No Antidote Cost: general - 600 specific - NA Save Bonus : -5% Save Dmg : Spellcaster loses 50% of total spell points. Fail Dmg : All of spellcaster's pts are used up in an externalization doing 1d6 of damage/level of the caster in a radius of 10' per 100 sp caster has (totally). [i.e. 8th level mage with 437 sp does 8d6 of damage in a 40' radius]- BARBADOS NUT *
Class : Ingestive Category : H5 Cost/Dose : 2000 Form : ground yellowish nut Onset Time : 15-20 rounds Noticability : varies [has pleasant nutty taste] Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : +20% Save Dmg : Severe vomiting. -5 to STR & CON for 2d20 hrs. Fail Dmg : Lose 1d20 hp plus lose 1d4 per round until cured or death occurs. Vomiting starts and won't stop. Will "dry heave" to death.- MONKSHOOD (Wolfbane) *
Class : Absorbed, Ingestive Category : H5 Cost/Dose : 2000 Form : dark sap; radish-like root Onset Time : 3-20 rounds Noticability : 35% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : -10% Save Dmg : Vision dims, then sees with a yellow-green tint; chest pains start and in 1d10 rounds a heart attack occurs (lose 50% of total hp). Fail Dmg : Vision dims, then sees with a yellow-green tint; chest pains start and in 1d10 rounds a massive heart attack occurs (lose 90% of total hp + lose 1 hp per round until cured or death occurs).- NCW
Class : Insinuative Category : H5 Cost/Dose : 4000 Form : red liquid Onset Time : 2d4+12 rounds Noticability : 25% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 500 specific - 8,500 Save Bonus : 0 Save Dmg : Does 3d8 hp damage that MUST heal naturally; cleric healing will not work on this damage. Fail Dmg : Does 6d8 hp damage that MUST heal naturally; cleric healing will not work on this damage.- FALSE HELLEBORE *
Class : Ingestive Category : H4 Cost/Dose : 1500 Form : green plant parts Onset Time : 5-20 rounds Noticability : 35% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : -5 to STR for 30 rounds (5% chance of being permanent) Fail Dmg : -1 to STR permanently; -5 to STR for 30 rounds (5% chance of being permanent); blurred vision and -3 to hit for 30 rounds.- HELL'S GRIP
Class : Ingestive; Insinuative Category : H4 Cost/Dose : 1400 Form : emerald green oil (mint taste) Onset Time : 15 rounds Noticability : 30% Potency Time : 30 days Antidote : Yes Antidote Cost: general - 400 specific - 6,500 Save Bonus : -25% Save Dmg : Start to sweat, vision blurs for 1d6 hrs. -4 to hit. Fail Dmg : Sweat, muscle spasms for 1d6 hrs, unconsious in 2d8 hrs, death in 4 days- UNILATERAL (One Side)
Class : Ingestive; Insinuative Category : H3 Cost/Dose : 1000 Form : clear liquid that dries invisible Onset Time : 20 rounds Noticability : 0 Potency Time : 24 days Antidote : Yes Antidote Cost: general - 300 specific - 4,500 Save Bonus : 0 Save Dmg : 1d8 damage Fail Dmg : One side of the body goes limp and is useless for 1d8 hours- XYLOPHONIA
Class : Insinuative Category : H2 Cost/Dose : 500 Form : rainbow-colored gel Onset Time : 20 rounds Noticability : 80% Potency Time : 28 days Antidote : Yes Antidote Cost: general - 200 specific - 2,200 Save Bonus : +5% Save Dmg : No effect Fail Dmg : Victim begins to hear music in their ears that blocks out ALL other sounds for 24 hours- CAVE DWELLER
Class : Insinuative Category : H1 Cost/Dose : 300 Form : grey liquid Onset Time : 1d4+15 rounds Noticability : 10% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 100 specific - 500 Save Bonus : 0 Save Dmg : No effect Fail Dmg : Victim goes blind, deaf and mute for 1 hour.- STONEKILL
Class : Ingestive; Insinuative Category : I6 Cost/Dose : 15000 Form : clear liquid (tasteless) Onset Time : 1d10+20 rounds Noticability : 5% Potency Time : 31 days Antidote : Yes Antidote Cost: general - 600 specific - 42,000 Save Bonus : -50% to non-carbon based creatures, particularly silicon, rock and stone creatures (including golems); +50% for carbon based creatures. Save Dmg : Lose 50% of total hp (If non-carbon based, there is a 10% chance of being changed to a human permanently.) Fail Dmg : Lose 90% ot total hp, plus lose 1 hp per 5 rounds until cured or death occurs.- COBRA VENOM *
Class : Absorbed; Ingestive; Insinuative Category : I5 Cost/Dose : 2000 Form : dark liquid Onset Time : 15-30 rounds Noticability : 30% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : +10% Save Dmg : Lose 4d6 hp; paralysed for 2 hours. Fail Dmg : Paralysed. Lose 4d6 hp plus lose 1 hp per 5 rounds until cured or death. (If a cure is done after 1 hour, it is only 1/2 effective.)- HEMLOCK *
Class : Ingestive Category : I5 Cost/Dose : 2000 Form : dark liquid (distilled from plant) Onset Time : 10-30 rounds Noticability : 35% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 10% Save Dmg : Loss of sight for 1d10 days; 1d10 hp damage Fail Dmg : After onset, each symptom follows the other by about 30 minutes: 1) Numbness of body -- can move, but feels nothing. 2) Loss of sight and 1d10 hp damage. 3) Paralysis and 1d10 damage. 4) Death- LILY OF THE VALLEY *
Class : Ingestive Category : I5 Cost/Dose : 2000 Form : plant parts; water cut flowers were in Onset Time : 30 rounds Noticability : 30% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 25% Save Dmg : Lose 3d8 hp; headache and irritability for 1d4 hours. Fail Dmg : Lose 3d8 hp; hallucinations; pain; excess salivation; after 20 more rounds, heart attack causing loss of 30% of total hp.- OLEANDER *
Class : Inhaled; Ingestive Category : I5 Cost/Dose : 2000 Form : plant parts, plant nectar, clearish smoke of burning plant Onset Time : 30 rounds Noticability : 30% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 10% Save Dmg : Lose 2d12 hp; racing heart; sweating Fail Dmg : Lose 3d12 hp; racing heart; sweating; after 20 more rounds heart attack causing loss of 50% of total hp.- ARSENIC *
Class : Inhaled, Ingestive Category : I4 Cost/Dose : 2000 Form : white or grey powder; thin white gas Onset Time : 20-30 rounds Noticability : 20% for powder; 50% for gas Potency Time : 18 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 10% Save Dmg : Gastric distress; 1d20 hp damage; dizziness for 1d6 hours (-6 to hit) Fail Dmg : Gastric distress; 2d30 hp damage; dizziness for 2d4 hours (-6 to hit)- BLACK LOCUST *
Class : Ingestive Category : I4 Cost/Dose : 1500 Form : dark liquid (distilled from plant) Onset Time : 30 rounds Noticability : 20% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : 1d20 damage Fail Dmg : 2d20 damage- FOXGLOVE (Digitalis) *
Class : Ingestive Category : I4 Cost/Dose : 1500 Form : purplish sap Onset Time : 20-30 rounds Noticability : 25% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 25% Save Dmg : Blurred vision and -3 to hit for 1-3 hours. Fail Dmg : Heart attack; Lose 50% of total hps; Blurred vision and -3 to hit for 1-3 hours.- MANDRAKE *
Class : Ingestive Category : I3 Cost/Dose : 1000 Form : sweet yellow sap Onset Time : 5d6 rounds Noticability : 20% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 15% Save Dmg : Hallucinations for 1d6 hours. Fail Dmg : Hallucinations for 1d6 hours and slowed reactions; -2 to SPD Adj for 1d6 hours.- JERIS
Class : Ingestive; Insinuative Category : I2 Cost/Dose : 500 Form : orange gel Onset Time : 1d12+18 rounds Noticability : 80% Potency Time : 27 days Antidote : Yes Antidote Cost: general - 200 specific - 2,000 Save Bonus : -5% Save Dmg : 1d6 damage Fail Dmg : center of gravity shifts for 1 hour. During this time the victim is -5 to hit and -3 to damage.- OUT ON A LIMB
Class : Insinuative Category : I1 Cost/Dose : 300 Form : gold gel Onset Time : 1d6+1d4+20 rounds Noticability : 70% Potency Time : 26 days Antidote : Yes Antidote Cost: general - 100 specific - 400 Save Bonus : -70% Save Dmg : No effect Fail Dmg : Turns 1 limb (arm or leg) to gold for 1d12 hours. The affected limb cannot bend or move.- RESOLVENT (Gargoyle Powder)
Class : Absorbed; Ingestive; Inhaled; Insinuative Category : J6 Cost/Dose : 5000 Form : grey powder Onset Time : 1d12+28 rounds Noticability : 30% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 600 specific - 12,000 Save Bonus : 0 Save Dmg : Same as fail damage, but damage is at a rate of 1 hit point per round. Fail Dmg : Body begins dissolving doing 1d8 damage per round until cured or death occurs. (When victim lose half of total hit points, they fall unconscious.)- ADDER VENOM *
Class : Insinuative Category : J5 Cost/Dose : 2000 Form : dark liquid Onset Time : 30-45 rounds Noticability : 30% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 5% Save Dmg : Lose 4d6 hp; swelling of limbs Fail Dmg : Eyes & nose bleed; swellig of limbs; lose 4d6 hp plus 1 hp every 5 rounds until cured or death occurs.- VIXEN
Class : Insinuative Category : J4 Cost/Dose : 1700 Form : light red oil Onset Time : 3d4+28 rounds Noticability : 40% Potency Time : 33 days Antidote : Yes Antidote Cost: general - 400 specific - 6,000 Save Bonus : +60% Save Dmg : Victim's head and face changes to that of a fox. Fail Dmg : 10d6 damage (only)- INTERROGATION (Truth Serum) (The Truth Hurts)
Class : Ingestive; Insinuative Category : J3 Cost/Dose : 1000 Form : translucent pale yellow liquid with lemony taste Onset Time : 35 rounds Noticability : 20% Potency Time : 17 days Antidote : Yes Antidote Cost: general - 300 specific - 4,000 Save Bonus : -10% Save Dmg : 1d4 damage plus victim answers truthfully all questions for 1d4 hours. Fail Dmg : 10d4 damage plus victim answers truthfully all questions for 1d4 hours.- YELLOWTIN
Class : Insinuative Category : J2 Cost/Dose : 500 Form : clear liquid Onset Time : 30 rounds Noticability : 5% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 200 specific - 2,000 Save Bonus : 0 Save Dmg : No effect Fail Dmg : 4d4 damage plus skin turns bright yellow for 1d4 months- ZAFFRE
Class : Absorbed; Ingested Category : J1 Cost/Dose : 300 Form : cobalt blue powder with no taste Onset Time : 40 rounds Noticability : 50% Potency Time : 22 days Antidote : Yes Antidote Cost: general - 100 specific - 400 Save Bonus : -90% Save Dmg : No effect Fail Dmg : 1d20 damage- KILVAR
Class : Insinuative Category : K6 Cost/Dose : 4000 Form : white liquid Onset Time : 40 rounds Noticability : 20% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 600 specific - 11,000 Save Bonus : +30% Save Dmg : 1d4X10 points of damage plus person becomes a light sensitive albino. For every 10 minutes spent in sun, victim takes 1d4 points of damage. Fail Dmg : Death due to cell disruption.- QUAGMIRE
Class : Insinuative Category : K5 Cost/Dose : 3000 Form : liquid with dirty water look & putrid swamp smell Onset Time : 45 rounds Noticability : 70% Potency Time : 34 days Antidote : No Antidote Cost: general - 500 specific - NA Save Bonus : +15% Save Dmg : (1d4x10) + 40 points of damage Fail Dmg : (1d8x10) + 40 points of damage- ULCER
Class : Ingestive; Insinuative Category : K4 Cost/Dose : 1500 Form : thin yellowish-green liquid Onset Time : 50 rounds Noticability : 30% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 400 specific - 5,500 Save Bonus : 0 Save Dmg : 6d10 damage only Fail Dmg : Body breaks out with ulcerations, doing 6d10 points of damage. Victim cannot wear more than light robes or the pain becomes so intense that they pass out. This lasts 1 week or until cured.- POINSETTA *
Class : Ingestive Category : K3 Cost/Dose : 1000 Form : milky sap Onset Time : 50 rounds Noticability : 45% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 20% Save Dmg : Lose 1d12 hp. Fail Dmg : Lose 2d12 hp.- XYLOSE
Class : Insinuative Category : K2 Cost/Dose : 500 Form : clear liquid Onset Time : 50 rounds Noticability : 10% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 200 specific - 1,800 Save Bonus : -10% Save Dmg : No effect Fail Dmg : Body emits a sweet odor that lasts for 1 week. The odor atracts predators and other monsters for miles arounds.- AZURE AGONY
Class : Insinuative Category : K1 Cost/Dose : 300 Form : blue liquid Onset Time : 50 rounds Noticability : 35% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 100 specific - 400 Save Bonus : +5% Save Dmg : No effect Fail Dmg : 4d6 damage- LEGACY
Class : Insinuative Category : L6 Cost/Dose : 4000 Form : green liquid Onset Time : 50 rounds Noticability : 30% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 600 specific - 10,000 Save Bonus : 0 Save Dmg : 1d20 + 20 points of damage Fail Dmg : Death- WATER HEMLOCK *
Class : Ingestive Category : L5 Cost/Dose : 2000 Form : brown sticky resin (dissolves in alcohol) Onset Time : 30-60 rounds Noticability : 20% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 15% Save Dmg : Lose 1d20 + 1d4 hp Fail Dmg : Lose 1d20 + 1d4 hp; convulsions begin then lose 1d3 hp per round until cured or death occurs.- YEW (Taxine) *
Class : Ingestive Category : L5 Cost/Dose : 2000 Form : brown bark/leaf infusion (tea) Onset Time : 60 rounds Noticability : 40% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 15% Save Dmg : Lose 25% of total hp due to mild heart attack. Fail Dmg : Lose 50% of total hp due to heart attack.- VORLON
Class : Insinuative Category : L4 Cost/Dose : 1500 Form : purple liquid Onset Time : 55 rounds Noticability : 40% Potency Time : 26 days Antidote : Yes Antidote Cost: general - 400 specific - 5,000 Save Bonus : -30% Save Dmg : -1 to STR stat permanently Fail Dmg : 25 points of damage and STR is at 3 for 60 rounds- DEATH CAMAS *
Class : Ingestive Category : L3 Cost/Dose : 1000 Form : onion-like bulb Onset Time : 45-60 rounds Noticability : 30% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 0 Save Dmg : Weakness (-5 to STR) for 1d4 hours; lose 1d10 hp Fail Dmg : Weakness (-5 to STR) for 1d4 hours; lose 2d10 hp; 10% chance of breathing stopping, and if so lose an additional 2d10 hp.- RATTLESNAKE VENOM *
Class : Insinuative Category : L3 Cost/Dose : 1000 Form : clearish liquid Onset Time : 30-60 rounds Noticability : 20% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 5% Save Dmg : Numbness in body; nausea; lose 1d12 hp. Fail Dmg : Numbness in body; nausea; coma insues; lose 2d12 hp plus 1 hp per 5 rounds until cured or death occurs.- BLACK WIDOW SPIDER VENOM *
Class : Insinuative Category : L2 Cost/Dose : 500 Form : clear liquid Onset Time : 30-60 rounds Noticability : 5% Potency Time : 11 days Antidote : Yes Antidote Cost: general - 200 specific - 1,000 Save Bonus : 0 Save Dmg : Flu-like symptoms; low-grade fever & achy; -2 to initiative adjustment/reaction for 1 day. Fail Dmg : Lose 2d6 hp; 5% chance of heart attack, if so lose 50% of total hp; then flu-like symptomsoccur; low- grade fever & achy; -2 to initiative adjustment for 1 day.- BEE STING
Class : Insinuative Category : L2 Cost/Dose : 50 Form : red liquid Onset Time : 60 rounds Noticability : 30% Potency Time : 28 days Antidote : Yes Antidote Cost: general - 200 specific - 1,700 Save Bonus : -100% Save Dmg : 1 point of damage Fail Dmg : 1 point of damage- MOONRAIN
Class : Insinuative Category : L1 Cost/Dose : 300 Form : white liquid Onset Time : 50 rounds Noticability : 40% Potency Time : 29 days Antidote : Yes Antidote Cost: general - 100 specific - 400 Save Bonus : 0 Save Dmg : No effect Fail Dmg : 3d6 damage- ROSE DUST
Class : Insinuative Category : M6 Cost/Dose : 3000 Form : dusty-rose colored liquid or powder Onset Time : 1 hour Noticability : 50% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 600 specific - 9,000 Save Bonus : -20% Save Dmg : 30 hp damage Fail Dmg : Death- PHOSPHORUS *
Class : Absorbed, Inhaled, Ingestive Category : M5 Cost/Dose : 2000 Form : white crystals (form clear gas when contact water) Onset Time : 60-120 rounds Noticability : 50% crystals; 30% gas Potency Time : 18 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 0 Save Dmg : Lose 3d6 hp; skin abrasions appear; vomiting; diarrhea for 1d4 hours then quits for a day, then starts again and continues for a day, then stops. Fail Dmg : Lose 5d6 hp; skin abrasions appear; vomiting; diarrhea for 1d4 hours then quits for a day, then starts again and continues for a day plus heart attack (lose 50% of total hp), then stops.- DECELERATION
Class : Insinuative Category : M4 Cost/Dose : 1300 Form : green liquid Onset Time : 90 rounds Noticability : 30% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 400 specific - 4,500 Save Bonus : +10% Save Dmg : -1 to SPD stat permanently Fail Dmg : 30 points of damage plus SPD at 3 for 1 day- BLOODROOT *
Class : Ingestive Category : M3 Cost/Dose : 1000 Form : red sap Onset Time : 60-120 rounds Noticability : 35% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 20% Save Dmg : Lose 3d6 hp. Fail Dmg : Lose 6d6 hp; 30% chance of heart attack, if so lose 50% of total hp.- WOLF'S TEETH (Moonbite)(Curseberry)
Class : Ingestive; Insinuative Category : M2 Cost/Dose : 500 Form : clear syrup with strawberry flavor Onset Time : 1-2 hours Noticability : 30% Potency Time : 28 days Antidote : No Antidote Cost: general - 200 specific - N/A Save Bonus : 0 Save Dmg : Severe headache for 1 hour (-3 to hit) Fail Dmg : Infected with Lycantropy- XIMIC
Class : Insinuative Category : M1 Cost/Dose : 250 Form : purple liquid Onset Time : 60 rounds Noticability : 40% Potency Time : 37 days Antidote : Yes Antidote Cost: general - 100 specific - 300 Save Bonus : +10% Save Dmg : 1 hp damage Fail Dmg : 1d2 damage for 4d4 rounds- ROSE DUST
Class : Insinuative Category : M6 Cost/Dose : 3000 Form : dusty-rose colored liquid or powder Onset Time : 1 hour Noticability : 50% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 600 specific - 9,000 Save Bonus : -20% Save Dmg : 30 hp damage Fail Dmg : Death- PHOSPHORUS *
Class : Absorbed, Inhaled, Ingestive Category : M5 Cost/Dose : 2000 Form : white crystals (form clear gas when contact water) Onset Time : 60-120 rounds Noticability : 50% crystals; 30% gas Potency Time : 18 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 0 Save Dmg : Lose 3d6 hp; skin abrasions appear; vomiting; diarrhea for 1d4 hours then quits for a day, then starts again and continues for a day, then stops. Fail Dmg : Lose 5d6 hp; skin abrasions appear; vomiting; diarrhea for 1d4 hours then quits for a day, then starts again and continues for a day plus heart attack (lose 50% of total hp), then stops.- DECELERATION
Class : Insinuative Category : M4 Cost/Dose : 1300 Form : green liquid Onset Time : 90 rounds Noticability : 30% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 400 specific - 4,500 Save Bonus : +10% Save Dmg : -1 to SPD stat permanently Fail Dmg : 30 points of damage plus SPD at 3 for 1 day- WOLF'S TEETH (Moonbite)(Curseberry)
Class : Ingestive; Insinuative Category : M2 Cost/Dose : 500 Form : clear syrup with strawberry flavor Onset Time : 1-2 hours Noticability : 30% Potency Time : 28 days Antidote : No Antidote Cost: general - 200 specific - N/A Save Bonus : 0 Save Dmg : Severe headache for 1 hour (-3 to hit) Fail Dmg : Infected with Lycantropy- SHADOW'S TOUCH
Class : Insinuative Category : N6 Cost/Dose : 3000 Form : clear liquid Onset Time : 2 hours Noticability : 5% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 600 specific - 9,000 Save Bonus : -10% Save Dmg : Half of total hit points taken as damage, plus lose 1d10 hit points permanently. Fail Dmg : Death- NICOTINE *
Class : Absorbed, Inhaled, Ingestive Category : N5 Cost/Dose : 2000 Form : pale yellow liquid (fishy odor/taste) Onset Time : 5-240 rounds Noticability : 50% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 25% Save Dmg : Paralysis for 1d0 hours; lose 10d8 hp. Fail Dmg : Paralysis for 1d0 hours; lose 10d10 hp plus 1 hp per round until cured or death.- BLACK HELLEBORE *
Class : Ingestive Category : N4 Cost/Dose : 1500 Form : plant parts Onset Time : 30-180 rounds Noticability : 50% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : Blisters on mouth form; severe diarrhea and vomiting start; mild heart attack occurs (lose 25% of total hp). Fail Dmg : Blisters on mouth form; severe diarrhea and vomiting start; heart attack occurs (lose 50% of total hp).- DAPHNE *
Class : Ingestive Category : N4 Cost/Dose : 1500 Form : red berry juice Onset Time : 45-180 rounds Noticability : 10% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : Burning of lips; abdominal pain; weakness (-4 to STR for 1d4 days); lose 2d8 hp. Fail Dmg : Burning of lips; abdominal pain; weakness (-4 to STR for 1d4 days); lose 5d8 hp.- BROWN RECLUSE SPIDER VENOM *
Class : Insinuative Category : N3 Cost/Dose : 900 Form : clear liquid Onset Time : 30-180 rounds Noticability : 5% Potency Time : 11 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 5% Save Dmg : Lose 2d6 hp. Fail Dmg : Lose 5d6 hp.- SATAN'S DAGGER
Class : Insinuative Category : N2 Cost/Dose : 400 Form : red liquid Onset Time : 3 hours Noticability : 70% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 200 specific - 1,500 Save Bonus : -5% Save Dmg : No effect Fail Dmg : 1d4+1d6+1d8 points of damage- LOVAGE
Class : Insinuative Category : N1 Cost/Dose : 250 Form : orange liquid Onset Time : 2 hours Noticability : 30% Potency Time : 28 days Antidote : Yes Antidote Cost: general - 100 specific - 300 Save Bonus : 0 Save Dmg : No effect Fail Dmg : 3d8 damage- ANCIENT AGONY
Class : Insinuative Category : O6 Cost/Dose : 2000 Form : green liquid Onset Time : 4 hours Noticability : 30% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 600 specific - 8,000 Save Bonus : +20% Save Dmg : 3d30 points of damage Fail Dmg : Death- ANTIMONY (Stibium) *
Class : Absorbed; Inhaled; Ingestive Category : O5 Cost/Dose : 1500 Form : sivery-white powder (bitter taste) or clear odorless gas Onset Time : 30-360 rounds Noticability : 30% powder; 5% gas Potency Time : 18 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 15% Save Dmg : Weakness (-6 to STR for 1d10 days); lose 5d6 hp. Fail Dmg : Weakness (-6 to STR for 1d10 days); -1 to STR permanently; lose 10d6 hp.- BELLADONNA (Nightshade) *
Class : Ingestive Category : O5 Cost/Dose : 1500 Form : plant parts; purple-black berries Onset Time : 120-480 rounds Noticability : 25% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 0 Save Dmg : Racing heart; disorientation; lose 50% of total hp Fail Dmg : Loud heartbeats adible several feet away; massive heart attack follows in 1d10 rounds (lose 90% of total hp plus 1 hp per round until cured or death occurs).- RHODODENDRON (Azalea) *
Class : Ingestive Category : O5 Cost/Dose : 1500 Form : plant parts Onset Time : 300-360 rounds Noticability : 40% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 25% Save Dmg : Heart attack (lose 50% of total hp). Fail Dmg : Massive heart attack (lose 90% of total hp).- AKEE *
Class : Ingestive Category : O4 Cost/Dose : 1000 Form : unripe/spoiled fruit Onset Time : 360 rounds Noticability : 20% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : Lose 6d6 hp. Fail Dmg : Lose 6d10 hp; 40% chance of death occuring due to shock.- EYEBRIGHT (Indian Tobacco) *
Class : Ingestive Category : O4 Cost/Dose : 1000 Form : milky juice Onset Time : 60-360 rounds Noticability : 35% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : Lose 6d8 hp. Fail Dmg : Lose 10d8 hp.- MOUNTAIN LAUREL *
Class : Ingestive Category : O4 Cost/Dose : 900 Form : plant parts Onset Time : 360 rounds Noticability : 50% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 30% Save Dmg : Lose 25% of total hp; coma ensues for 1d20 hours. Fail Dmg : Lose 25% of total hp; coma ensues for 1d20 hours; following coma lose 1 hp per 10 rounds until cured or death occurs.- ST. ANTHONY'S FIRE (Ergot) *
Class : Ingestive Category : O4 Cost/Dose : 1900 Form : powder-like black fungus (fishy taste) Onset Time : 360 rounds Noticability : 25% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : -5% Save Dmg : No damage. Fail Dmg : Coldness of extremities; trouble breathing; chest burns; sweating; psychosis (violent mood swings) occurs; severe convulsions begin 3-5 rounds later that violently twist spine (lose 10d10 hp) and there is a 25% chance permanent paralysis can occur due to spine injury.- DEMON'S GAZE
Class : Insinuative Category : O3 Cost/Dose : 800 Form : silver liquid Onset Time : 4.5 hours Noticability : 35% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 300 specific - 2,800 Save Bonus : +10% Save Dmg : 1 point of damage per CON point of victim Fail Dmg : 1d4 points of damage per CON point of victim- DEMON'S CLAW
Class : Insinuative Category : O2 Cost/Dose : 400 Form : gold liquid Onset Time : 5 hours Noticability : 45% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 200 specific - 1,300 Save Bonus : 0 Save Dmg : 1d4 points of damage Fail Dmg : 1d10+1d12 points of damage- POISON'S STING
Class : Insinuative Category : O1 Cost/Dose : 250 Form : grey liquid Onset Time : 4 hours Noticability : 15% Potency Time : 36 days Antidote : Yes Antidote Cost: general - 100 specific - 300 Save Bonus : -20% Save Dmg : No effect Fail Dmg : 1d6+4 points of damage for 2 rounds- GOLDEN BUTERFLY
Class : Insinuative Category : P6 Cost/Dose : 2000 Form : yellow liquid Onset Time : 8 hours Noticability : 50% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 600 specific - 7,000 Save Bonus : -20% Save Dmg : 1d10+20 points of damage Fail Dmg : Death- GALERINAS MUSHROOM *
Class : Ingestive Category : P5 Cost/Dose : 700 Form : mushrooms Onset Time : 600 rounds Noticability : 5% Potency Time : 18 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 40% Save Dmg : Internal distress; lose 10d10 hp. Fail Dmg : Severe damage to kidneys, liver, heart, nervous system, intestines and genital organs; lose 10d10 hp plus -5 to STR, DEX and CON for 1 day, then regain +1 to 1 of the stats per day until all are normal.- JIMSONWEED (Devil's Trumpet) *
Class : Ingestive Category : P5 Cost/Dose : 1500 Form : greenish juice (bitter taste) Onset Time : 360-720 rounds Noticability : 45% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 5% Save Dmg : Involuntary movements; blurred vision; weakness (-3 to STR for 1d4 days); -4 to hit for 1d4 days; lose 3d8 hp. Fail Dmg : Involuntary movements; blurred vision; weakness (-3 to STR for 1d4 days); -4 to hit for 1d4 day; lose 8d8 hp.- BANEBERRY *
Class : Ingestive Category : P4 Cost/Dose : 900 Form : red berries Onset Time : 120-1440 rounds Noticability : 10% Potency Time : 16days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 25% Save Dmg : Burning in stomach; dizziness (-4 to DEX & -4 to hit for 1d4 days); lose 1d6 hp. Fail Dmg : Burning in stomach; dizziness (-4 to DEX & -4 to hit for 1d4 days); lose 6d6 hp.- MOONSEED *
Class : Ingestive Category : P4 Cost/Dose : 1000 Form : bluish-black fruit almost identical to wild grapes Onset Time : 360-720 rounds Noticability : 10% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 10% Save Dmg : Convulsions; lose 3d6 hp. Fail Dmg : Convulsions; lose 3d20 hp; 10% chance of death.- TANSY *
Class : Ingestive Category : P4 Cost/Dose : 1000 Form : clear oil (bitter taste) Onset Time : 180-720 rounds Noticability : 50% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 20% Save Dmg : Frothing at mouth; violent spasms; lose 2d10 hp. Fail Dmg : Frothing at mouth; violent spasms; lose 4d12 hp; 10% chance of death.- ELDERBERRY *
Class : Ingestive Category : P3 Cost/Dose : 900 Form : raw berries Onset Time : 120-720 rounds Noticability : 20% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 25% Save Dmg : Dizziness (-4 to DEX for 1d6 hours); racing heart; lose 25% of total hp. Fail Dmg : Dizziness (-4 to DEX for 1d6 hours); racing heart; lose 40% of total hp.- RHUBARB *
Class : Ingestive Category : P3 Cost/Dose : 900 Form : plant leaves Onset Time : 360-720 rounds Noticability : 30% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 300 specific - 1,000 Save Bonus : 25% Save Dmg : Weakness (-2 to STR for 1d6 days); burning of throat (can't talk for 1d4 days); lose 1d6 hp. Fail Dmg : Weakness (-2 to STR for 1d6 days); burning of throat (can't talk for 1d4 days); lose 3d6 hp.- GOTHIC HORROR (Bloodlust)
Class : Insinuative Category : P2 Cost/Dose : 400 Form : grey liquid Onset Time : 10 hours Noticability : 15% Potency Time : 30 days Antidote : Yes Antidote Cost: general - 200 specific - 1,200 Save Bonus : -5% Save Dmg : 9 points of damage Fail Dmg : Must drink blood once per day for 7d4 days or lose 99% of all hit points (regained normally).- MOON ORCHID
Class : Insinuative Category : P1 Cost/Dose : 250 Form : light grey liquid Onset Time : 23 hours Noticability : 20% Potency Time : 38 days Antidote : Yes Antidote Cost: general - 100 specific - 300 Save Bonus : 0 Save Dmg : No effect Fail Dmg : 2d10 damage- RAVEN'S TONGUE
Class : Insinuative Category : Q6 Cost/Dose : 1500 Form : black liquid Onset Time : 24 hours Noticability : 10% Potency Time : 24 days Antidote : Yes Antidote Cost: general - 600 specific - 6,000 Save Bonus : -20% Save Dmg : 10d4 damage Fail Dmg : Death- SHADOW DANCE
Class : Insinuative Category : Q5 Cost/Dose : 1000 Form : red liquid Onset Time : 30 hours Noticability : 30% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 500 specific - 4,000 Save Bonus : -30% Save Dmg : 30% of current hit points taken as damage Fail Dmg : 75% of total hit points taken as damage- TAMOL
Class : Insinuative Category : Q4 Cost/Dose : 900 Form : green liquid Onset Time : 40 hours Noticability : 30% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 400 specific - 3,000 Save Bonus : +5% Save Dmg : Victim can't cast any spells for 48 hours. Fail Dmg : Take 20 points of damage and lose all spell points (regained normally)- ROSE THORN
Class : Insinuative Category : Q3 Cost/Dose : 700 Form : pink liquid with rose odor Onset Time : 45 hours Noticability : 80% Potency Time : 20 days Antidote : Yes Antidote Cost: general - 300 specific - 2,000 Save Bonus : +5% Save Dmg : 1d20 damage Fail Dmg : 1d30 damage- MAGNES
Class : Insinuative Category : Q2 Cost/Dose : 400 Form : grey liquid Onset Time : 26 hours Noticability : 15% Potency Time : 21 days Antidote : Yes Antidote Cost: general - 200 specific - 1,000 Save Bonus : 0 Save Dmg : No effect Fail Dmg : Body becomes magnetic. All iron/steel objects (even metal tipped arrows) within 30', drawn toward victim.- FIRECLAY
Class : Insinuative Category : Q1 Cost/Dose : 250 Form : red liquid or powder Onset Time : 24 hours Noticability : 30% Potency Time : 23 days Antidote : Yes Antidote Cost: general - 100 specific - 200 Save Bonus : -20% Save Dmg : No effect Fail Dmg : 4d6 damage- NIGHTSTALKER
Class : Insinuative Category : R6 Cost/Dose : 1000 Form : clear liquid Onset Time : 2 says Noticability : 5% Potency Time : 22 days Antidote : Yes Antidote Cost: general - 600 specific - 5,000 Save Bonus : +20% Save Dmg : 50 points of damage & go unconcsious for 1d10 days Fail Dmg : Death- PATERNOSTER PEA (Wild Pea) *
Class : Ingestive; Insinuative Category : R5 Cost/Dose : 1300 Form : seeds (peas); seed juice Onset Time : 360-4320 rounds Noticability : 5% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 500 specific - 1,000 Save Bonus : 30% Save Dmg : Convulsions followed by coma for 1d6 days; lose 50% of total hp. Fail Dmg : Convulsions followed by coma for 1d6 days; lose 50% of total hp; 25% chance of death occuring during coma.- NARCISSUS (Pheasant's Eye) *
Class : Ingestive Category : R4 Cost/Dose : 900 Form : plant parts Onset Time : 2500-4000 rounds Noticability : 10% Potency Time : 16 days Antidote : Yes Antidote Cost: general - 400 specific - 1,000 Save Bonus : 30% Save Dmg : Lose 3d8 hp then fall unconsious for 1d6 hours. Fail Dmg : Lose 35 hp then fall unconscious for 1d6 days.- PALE AGONY
Class : Insinuative Category : R3 Cost/Dose : 700 Form : white liquid Onset Time : 3 days Noticability : 40% Potency Time : 10 days Antidote : No Antidote Cost: general - 300 specific - NA Save Bonus : +5% Save Dmg : 4d4 damage Fail Dmg : 4d8 damage- TRAHERE
Class : Insinuative Category : R2 Cost/Dose : 400 Form : silver liquid Onset Time : 4 days Noticability : 35% Potency Time : 13 days Antidote : Yes Antidote Cost: general - 200 specific - 1,000 Save Bonus : 0 Save Dmg : No effect Fail Dmg : All magic spells in 100' radius are attracted to the victim for 1d20 days.- NODAN
Class : Insinuative Category : R1 Cost/Dose : 250 Form : yellow liquid Onset Time : 48 hours Noticability : 48% Potency Time : 25 days Antidote : Yes Antidote Cost: general - 100 specific - 200 Save Bonus : 0 Save Dmg : 1 point of damage Fail Dmg : 2d10 points of damage- STYX LILY
Class : Insinuative Category : S6 Cost/Dose : 900 Form : grey gel Onset Time : 4 days Noticability : 15% Potency Time : 29 days Antidote : Yes Antidote Cost: general - 600 specific - 4,000 Save Bonus : +30% Save Dmg : Lose one-fourth of total hit points & one-half of total spell points plus be sluggish for 1 day, being -2 to hit , -2 to damage, -20% to spell casting. Fail Dmg : Death- LANTHA
Class : Insinuative Category : S5 Cost/Dose : 800 Form : brown liquid Onset Time : 5 days Noticability : 15% Potency Time : 19 days Antidote : Yes Antidote Cost: general - 500 specific - 3,500 Save Bonus : +10% Save Dmg : 30 points of damage Fail Dmg : 60 points of damage- ORITIS
Class : Insinuative Category : S4 Cost/Dose : 750 Form : green liquid Onset Time : 6 days Noticability : 30% Potency Time : 15 days Antidote : Yes Antidote Cost: general - 400 specific - 2,500 Save Bonus : +30% Save Dmg : Victim becomes allergic (for 1 week) to gold. Any contact does 1d4 damage per round in contact. Fail Dmg : Victim becomes allergic (for 1 week) to all metals. Any contact does 1d6 damage per round in contact.- BEZERK
Class : Insinuative Category : S3 Cost/Dose : 500 Form : grey liquid Onset Time : 7 days Noticability : 15% Potency Time : 32 days Antidote : Yes Antidote Cost: general - 300 specific - 1,800 Save Bonus : -5% Save Dmg : Beserk for 1d20 rounds Fail Dmg : Beserk in every fight for 1d30 days- LITHINE
Class : Insinuative Category : S2 Cost/Dose : 300 Form : silver liquid Onset Time : 4.5 days Noticability : 35% Potency Time : 12 days Antidote : Yes Antidote Cost: general - 200 specific - 800 Save Bonus : -30% Save Dmg : 3 points of damage Fail Dmg : 13 points of damage- ACTODINE
Class : Insinuative Category : S1 Cost/Dose : 200 Form : purple gel Onset Time : 5.5 days Noticability : 40% Potency Time : 34 days Antidote : Yes Antidote Cost: general - 100 specific - 200 Save Bonus : 0 Save Dmg : 2 points of damage Fail Dmg : 2d4 points of damage for 2 rounds- CALYX
Class : Insinuative Category : T6 Cost/Dose : 900 Form : brown liquid Onset Time : 7 days Noticability : 10% Potency Time : 40 days Antidote : No Antidote Cost: general - 600 specific - NA Save Bonus : 0 Save Dmg : Lose 90% of current hit points Fail Dmg : Death- REBOOT
Class : Insinuative Category : T5 Cost/Dose : 750 Form : clear gel Onset Time : 10 days Noticability : 5% Potency Time : 39 days Antidote : Yes Antidote Cost: general - 500 specific - 3,000 Save Bonus : +20% Save Dmg : Stat numbers re-arranged from top to bottom Fail Dmg : 40 points of damage- BLACK BRINE
Class : Insinuative Category : T4 Cost/Dose : 650 Form : black gel Onset Time : 14 days Noticability : 10% Potency Time : 38 days Antidote : Yes Antidote Cost: general - 400 specific - 2,000 Save Bonus : 0 Save Dmg : 1d4 daamge for 1d6 rounds Fail Dmg : 1d6 damage for 1d10 rounds- BROWN ORCHID
Class : Insinuative Category : T3 Cost/Dose : 450 Form : brown gel Onset Time : 1 month Noticability : 15% Potency Time : 37 days Antidote : Yes Antidote Cost: general - 300 specific - 1,500 Save Bonus : -5% Save Dmg : 1d6 damage Fail Dmg : Every day upon waking, the victim takes 1d6 damage. This will continue until cured or death occurs.- SATAN'S SWORD
Class : Insinuative Category : T2 Cost/Dose : 300 Form : gold gel Onset Time : 21 days Noticability : 45% Potency Time : 36 days Antidote : Yes Antidote Cost: general - 200 specific - 700 Save Bonus : +5% Save Dmg : No effect Fail Dmg : 1d4+1d6+1d8+1d10+1d12+1d20 points of damage- TIME BOMB
Class : Insinuative Category : T1 Cost/Dose : 900 Form : clear liquid Onset Time : 7 days Noticability : 5% Potency Time : 1 day Antidote : No Antidote Cost: general - 100 specific - NA Save Bonus : 0 Save Dmg : No effect Fail Dmg : 10d10 damage
INDEX
- ACTODINE
- ADDER VENOM *
- AKEE *
- AMBER DEATH
- ANCIENT AGONY
- ANTIMONY (Stibium) *
- ARGENT ACID
- ARSENIC *
- ASSASSIN'S DELIGHT
- ASSASSIN'S FRIEND
- ASSASSIN'S TOUCH
- AZURE AGONY
- BANEBERRY *
- BARBADOS NUT *
- BEE STING
- BELLADONNA (Nightshade) *
- BEZERK
- BLACK BRINE
- BLACK HELLEBORE *
- BLACK LOCUST *
- BLACK ORCHID NECTAR
- BLACK ROSE OIL
- BLACK WIDOW SPIDER VENOM *
- BLACK-HONEY MEAD
- BLOOD OF THE LICH LORD
- BLOODBANE
- BLOODROOT *
- BROWN ORCHID
- BROWN RECLUSE SPIDER VENOM *
- BURNOUT (Calfehne)
- CALYX
- CAVE DWELLER
- COBRA VENOM *
- COTTONMOUTH SNAKE VENOM *
- DAPHNE *
- DARK OF THE NIGHT
- DARKSIDE
- DAUTHI
- DEATH CAMAS *
- DEATH WINE (Cote d'Or) (Yonne)
- DEATH'S KISS
- DECELERATION
- DECELERATION
- DEEP CUT
- DEMON'S BLOOD
- DEMON'S CLAW
- DEMON'S GAZE
- DESERT SPICE
- DEVIL'S ALE
- DEVIL'S DICE
- DIM EYES
- DIMWIT
- DWARFBANE (Crumblestone)
- ELDERBERRY *
- ELVENBANE (Treespirit)
- EMERALD FOG
- EYEBRIGHT (Indian Tobacco) *
- FALSE HELLEBORE *
- FER-DE-LANCE SNAKE VENOM *
- FIRE'S TOUCH
- FIRECLAY
- FLAME TONGUE
- FOXGLOVE (Digitalis) *
- GALERINAS MUSHROOM *
- GAMBIT
- GOLDEN BUTERFLY
- GOLDEN GLOW
- GOLDEN GOODNESS
- GOTHIC HORROR (Bloodlust)
- HEALBANE
- HEAVEN'S GATE
- HEAVENLY CHARM
- HELL'S GRIP
- HELL'S PINPRICK
- HEMLOCK *
- HYDROGEN SULFIDE GAS *
- INTERROGATION (Truth Serum) (The Truth Hurts)
- IVORY TEARS
- JELLYFISH VENOM *
- JERIS
- JIMSONWEED (Devil's Trumpet) *
- KESTAR
- KILVAR
- LANTHA
- LEGACY
- LELAND'S SPORE DUST (LSD)
- LEUKOLEUM
- LILY OF THE VALLEY *
- LITHINE
- LOVAGE
- MAGE RAGE
- MAGNES
- MAGOS
- MANDRAKE *
- MERCURY *
- MISTS OF THE MIND
- MODAR'S MYSTERY OIL
- MONKSHOOD (Wolfbane) *
- MOON ORCHID
- MOONRAIN
- MOONSEED *
- MOUNTAIN LAUREL *
- NARCISSUS (Pheasant's Eye) *
- NCW
- NICOTINE *
- NIGHTSTALKER
- NODAN
- OLEANDER *
- ORITIS
- OUT ON A LIMB
- PALE AGONY
- PANTHER PISS
- PATERNOSTER PEA (Wild Pea) *
- PHOSPHORUS *
- PHOSPHORUS *
- PHYHRE
- POINSETTA *
- POISON'S STING
- PORTUGEUSE MAN-OF-WAR VENOM *
- PURPLE HAZE
- QUAGMIRE
- QUINTARO
- RATTLESNAKE VENOM *
- RAVEN'S TONGUE
- REBOOT
- RESOLVENT (Gargoyle Powder)
- RHODODENDRON (Azalea) *
- RHUBARB *
- ROSE DUST
- ROSE DUST
- ROSE THORN
- SAND LAND
- SANDMAN'S ALE
- SATAN'S DAGGER
- SATAN'S SWORD
- SCORPION VENOM *
- SHADOW DANCE
- SHADOW'S TOUCH
- SREYATI
- ST. ANTHONY'S FIRE (Ergot) *
- STAB OF THE REAPER
- STINGRAY VENOM *
- STONEKILL
- STUMBLE JUICE
- STYX LILY
- SWILL
- SYRUP OF OBLIVION
- TAMOL
- TANSY *
- TARQ
- TASTE OF BRIMSTONE
- TIME BOMB
- TOUCH OF BRIMSTONE
- TOUWER
- TRAHERE
- ULCER
- UNILATERAL (One Side)
- VIDERE
- VIXEN
- VORLON
- WALKABOUT
- WATER HEMLOCK *
- WATERMIST
- WIPEOUT
- WIZARD'S WASTE
- WOLF'S TEETH (Moonbite)(Curseberry)
- WOLF'S TEETH (Moonbite)(Curseberry)
- XIMIC
- XYLOPHONIA
- XYLOSE
- YELLOWTIN
- YEW (Taxine) *
- ZAFFRE
- ZOMBIE'S TOUCH