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Role-Playing Games |
I've always found post-apocalypse to be one of the easiest
settings to bring players together and keep them together in. Just thinking
about it, I threw together these tables. I'm not sure if I'm serious, but this
seems to cover 90% of the campaign starts I've used.
- Problem:
| 1 | Natural hazard threatening [TARGET] |
| 2 | Terrible predator threatening [TARGET] |
| 3 | Invading army (high-tech or low-tech) threatening [TARGET] |
| 4 | PC's exiled from home community; they must redeem
themselves or they will be forced to find a new home or become
perpetual wanderers. |
| 5 | Roll twice. Reroll 5's. |
| 6 | GM's option |
- Target:
| 1-2 | Your community |
| 3 | A nearby community |
| 4 | An Ancient complex full of powerful artifacts. |
| 5 | Individual - a PC's family, friend, pet, intended mate, etc. |
| 6 | GM's option |
- Why should you do it?
| 1 | They're* offering money |
| 2 | They're* offering artifacts |
| 3 | Prestige |
| 4 | They're* holding someone hostage |
| 5 | Better trading terms/payola to your village |
| 6 | GM's option |
| * | (the aggressor, the PCs' community leaders, a third party,
you figure out who it should be). |
- What do we need to do?
| 1 | Kill the opposition's leader |
| 2 | Prepare evacuation |
| 3 | Find special artifact (McGuffin) and take
it to mount doom, er, an Ancient complex |
| 4 | Destroy artifact held by opposition |
| 5 | Negotiate peace settlement |
| 6 | GM's option |
- Theme:
| 1 | Technology is dangerous and bad. |
| 2 | Technology is wonderful and good. |
| 3 | Strength and brutality will always destroy civilized people. |
| 4 | Cleverness and subtlety will always defeat barbarians. |
| 5 | Roll twice. Contradictions are permitted. Reroll 5's. |
| 6 | GM's option. |
Last modified: 99Feb14
Created
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