Apokalypse is our new Waste World miniatures game. It contains a complete set of miniatures rules for fighting with the armies of Waste World and also a campaign system that lets you become the ruler of a sprawling domain of crowded habzones out in the Wastes. Apokalypse has an experience system that lets your armies grow into hardened veterans. It also contains rules for raiding, trading and diplomacy that let you apply political and economic pressure as well as military pressure to your foes. Collecting Drakonium is a vital part of this, as you need the precious energy source to pay for your expanding army of troops and equipment.
The Plains of Glass is the name of a small sector on the main trade
route between Janus and the Shogunate. It takes its name from the great
plain of cracked glass that stretches across its core, the mark of an ancient
nuclear detonation. Over the years the glass has eroded into jagged, multi-colored
outcroppings and glittering sands that drift across the area. Here and
there, the vast ruins of dead cities mark the burial grounds of ancient
civilizations. Strange artifacts still occasionally turn up, carried from
the ruins by mad-eyed Necropolis raiders. The plains are rich in Drakonium
and other natural resources and consequently of some importance to the
great metrozones. All of the maintain many military bases and Sandfleet
refuelling stations here.
We've just started the Plains of Glass campaign here in Prague. The first
domains have been created, the first troops have been recruited and the
first forces have been dispatched into the field. So far Promethean, Shogunate
and Hydran forces have jostled for position, and it looks like Ikarean
Skyreavers will soon enter the fray. So far Jeff has created a small elite
Promethean battlegroup, bristling with firepower. Heavily cyborgized leaders
command two units of Legionaries, supported by two Robotrooper cataphracts.
This force bristles with firepower, mainly megablasters and rocket launchers.
Brian invested a Shogunate battleforce consisting of four units of Samurai
supported by three monstrous battlestalker war machines and a unit of Serpentfang
ninja. Brian's Samurai Warlord is one of the fiercest close combat fighters
in the sector. His monk is a magister of the Temple of the Phoenix capable
of terrible pyrokinetic attacks. Oscar designed a powerful Hydran force
equipped with the now outlawed light railguns and tooled to the max with
customised symbionic armor. Out of his four units, half were winged and
capable of flying. The close combat portion of this force was led by a
Brute berserker. The rest of Oscar's leaders were very potent psychers
indeed. I'll give you more details of all these forces and their fates
in the next update but for now lets look at the opening skirmish of the
war.
The very first encounter of the campaign broke out when the Prometheans
and the Shogunate dispatched forces to the same Drakonium strike. The crystals
glittered in the sun like crystallized tears of blood as both forces disembarked
from their sandkrawlers. For a few moments both commanders studied the
opposition through their magnoculars. No wormsign was visible. Not much
Drakonium either, only four small harvestable fields. Still any Drakonium
is preferable to none. Claim beacons were set off. Messages were exchanged
over the comm-net. It was established that neither side would withdraw.
Unwilling to give ground, both sides advanced onto the rolling dunes. At
this point, conflict was inevitable.
The battlefield was mostly empty. A ruined prospectors bunker marked the
Prometheans left flank, a rolling series of dunes dominated the center
of the field. A few small mesas overlooked the area, the major one blocking
line of sight deep on the Promethean right flank. The Drakonium lay between
the two armies tantalisingly out of reach. Both commanders came to the
same decision. Neither was going to make a grab for the Drakonium. They
were going to sweep their foes from the field and then claim all the crystals
for themselves. The Promethean plan was simple-stand and shoot. The Commander
and his Praetorian bodyguard stood atop a small rocky escarpment. This
gave the Commander a clear view of the battlefield and the Praetorian a
clear field of fire with his megablaster. The Legionaries held the center
of the Promethean line concentrating their attention on the dunetops over
which they expected the samurai to come. The left and right flanks were
held by the expendable and somewhat more lightly armed Robotrooper cataphracts.
The Shogunate plan was equally simple- a pincer movement. Brian rightly
feared the Prometheans superior firepower but was confident that in close
combat his forceblades would slice Promethean armor like a laser slices
flesh. The Ninja squad lurked in the ruined hab, threatening the Promethean
left flank. The vast majority of the samurai massed in the center behind
the cover of the dunes. A smaller force was to advance around the mesa
on the Shogunate's left flank. The flank forces would strike at the same
moment as the massed samurai emerged over the dunetops hopefully overloading
the outnumbered Prometheans with targets. The battlestalkers were distributed
one on each flank and one in the center where they could cover the advance.